App Store Builders 2026: Every Builder That Publishes

A complete 2026 comparison of app builders that publish to the Apple App Store: how much of the publishing each one handles, native versus cross-platform output, the cheapest plan that publishes, year-one costs for iOS and both stores, and Apple's rules.

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App Store Builders: The Short Answer

Superapp, Adalo, Bubble, FlutterFlow, Thunkable, GoodBarber, Appy Pie and BuildFire all publish apps to the Apple App Store from their own tools, and Replit and Bolt get there through Expo's build services. They differ in two ways that matter more than any feature list: how much of the publishing they actually do for you, and what the cheapest plan that publishes really costs. Superapp prepares the build, metadata, screenshots and privacy details and submits the app, for native Swift apps on Apple platforms, at $25 a month. Cross-platform builders publish to the App Store and Google Play from one project, from $37 a month on Thunkable's annual Builder plan. Web app builders such as Glide, Lovable and Base44 do not produce native App Store apps.

Quick answer: Which app builders publish directly to the App Store? Superapp publishes native Swift iPhone, iPad, Apple Watch and Mac apps and handles the submission, including metadata, screenshots and privacy details, on Pro at $25 a month, about $399 in year one with Apple's 99 USD fee. For iPhone and Android from one project, Thunkable (Builder, $37 a month billed annually), FlutterFlow (Basic, $39 a month), Bubble (Starter Mobile, $42 a month billed annually), GoodBarber (Premium, $55 a month billed yearly), Adalo (Builder, $624 a year), Appy Pie (Platinum, $60 a month per app) and BuildFire (Standard, $165 a month) all publish to both stores. Replit and Bolt publish React Native apps through Expo. Glide, Lovable and Base44 build web apps rather than native App Store apps. Every route also needs your own Apple Developer account at 99 USD a year.

Every app builder that publishes to the App Store, at a glance

Builder How much of publishing it does iOS output Cheapest plan that publishes Also Google Play?
Superapp Prepares build, metadata, screenshots and privacy details, then submits Native Swift and SwiftUI Pro, $25 a month No
Thunkable Builds and uploads from the platform; you supply signing files and finish in App Store Connect Cross-platform Builder, $37 a month annually or $59 monthly Yes
FlutterFlow Builds and uploads with your API key; you finish the listing in App Store Connect Flutter Basic, $39 a month Yes
Bubble Builds and uploads from the editor; you finish in App Store Connect; mobile in beta React Native Starter Mobile, $42 a month annually or $49 monthly Yes
GoodBarber Native publishing on Premium plans Native, compiled in Swift and Kotlin Content Premium, $55 a month billed yearly Yes
Adalo Guided workflow through App Store Connect Native builds (IPA) from a cross-platform project Builder, $65 a month or $624 a year Yes
Appy Pie Publishes on its iOS plan Template-based Platinum, $60 a month per app as listed Yes
BuildFire Publishes to any platform on Standard BuildFire platform apps Standard, $165 a month Yes
Replit Guided flow to TestFlight and App Store Connect via Expo React Native Not stated in its docs Yes
Bolt Expo command-line build and auto-submit React Native Not stated Yes
Glide, Lovable, Base44 Do not publish native App Store apps Web apps Not applicable No

Prices are from each vendor's own pricing page, checked on October 25, 2026; links are in the References. Apple's Developer Program costs 99 USD a year whichever builder you use, and Google Play charges 25 USD once.

What "Publishes to the App Store" Really Means

Builders use the same phrase for very different amounts of work. A full App Store release involves signing, building, uploading, completing the listing, declaring privacy details and submitting a version for review. Here is how far each kind of builder goes:

Publishing level (Superapp is Level 1) What the builder does What you still do Builders at this level
Level 1: Full submission Builds, signs, uploads, prepares metadata, screenshots and privacy details, submits Connect your Apple account; answer Apple's questions Superapp
Level 2: Build and upload Builds, signs and uploads; often guides you through submission Complete the listing and submit in App Store Connect, sometimes supply signing files Adalo, Bubble, FlutterFlow, Thunkable, GoodBarber, Appy Pie, BuildFire
Level 3: Code-first tooling Generates code; build and upload run through Expo, via an in-app flow (Replit) or command-line tools (Bolt) Complete the listing and submit; with Bolt, run the build commands Replit, Bolt
Level 4: No native publishing Builds a web app Wrap it yourself or stay on the web Glide, Lovable, Base44

Level 2 builders differ among themselves: some ask for an App Store Connect API key, others for certificates and provisioning profiles, others for an app-specific password. The profiles below say exactly what each one asks for.

What Apple Requires, Whichever Builder You Use

Requirement (the same for Superapp and every builder) Detail
Apple Developer Program 99 USD per membership year; your apps stop being available for download if it lapses
Your own account Guideline 4.2.6 rejects apps from app generation services unless "submitted directly by the provider of the app's content"
Current toolchain Uploads must be built with Xcode 26 or later since April 28, 2026; builders handle this for you
Real app features Guideline 4.2 asks apps to "elevate it beyond a repackaged website"
Privacy policy Required for all apps
Account deletion Required in the app if users can create accounts
Demo account Required for review if the app has a login
Review Apple typically reviews at least 50% of submissions in under 24 hours and 90% in under 48 hours

For the full cost of publishing, see our guide to App Store publishing cost; for the technical side of signing and uploads, see Apple App Store deployment.

The App Store Builders, One by One

1. Superapp: full App Store submission for native Apple apps

Publishing level: 1, full submission.

Superapp turns "a plain-English description into a real native iPhone, iPad, Watch, and Mac app" and "generates real, production-ready Swift as a standard Xcode project you own and can export anytime." On the web version you type your idea with nothing to install, and builds run in the cloud, so you do not need a Mac.

How publishing works. Superapp's docs describe opening Publish, signing in with your Apple developer account, completing verification and selecting the team that should own the app; Superapp then creates the app record. It prepares "the build, metadata, screenshots, privacy declarations, ASO, and submission," which it describes as "roughly two clicks," and its FAQ says it "takes the app through App Store review, with hands-on help from the team if needed." Superapp says its native apps have "a rejection rate close to zero," and notes that Apple's Guideline 4.2 "targets thin web wrappers."

What you set up (Superapp) What Superapp handles
Apple Developer account, 99 USD a year App record creation
Signing in and selecting your team Build, signing and upload
Reviewing the app and its listing Metadata, screenshots, privacy declarations, App Store optimization
Answering any questions from Apple Submission for review

Plans: free credits to start in most countries; Pro $25 a month with 50 credits, 240 preview minutes and automated App Store publishing; Business $50 a month with 110 credits; Max $100 a month with 230 credits plus marketing tools including Apple Ads, App Store optimization and UGC creators. About one credit generates one screen.

Also included: Superapp Cloud for authentication, database and storage, or your own Supabase; a landing page for the app from the same project; code you "can export anytime" as a standard Xcode project.

Limits: Apple platforms only, no Android.

Year one (iOS): about $399 including Apple's fee.

2. Thunkable: cross-platform publishing on Builder

Publishing level: 2, build and upload from the platform.

Thunkable says you can "Publish your native mobile app to Apple's App Store and Google Play directly from the Thunkable platform," and build "with simple prompts using our AI Builder." Its App Store guide asks for a distribution certificate (.cer), a provisioning profile (.mobileprovision) and an app-specific password, and requires an explicit bundle ID. Its docs say "The published Apps page is only available to paid plans (builder and advanced)."

Thunkable plan (for comparison, Superapp Pro is $25 a month) Monthly Annual, per month Live published apps
Accelerator $19 $18 None listed
Builder $59 $37 1
Advanced $189 $99 Unlimited

Watch out: Thunkable's pricing FAQ says that if your subscription expires, "any published apps will become unavailable for your end users."

Year one (iOS): about $543 on annual Builder. Both stores: about $568.

3. FlutterFlow: one-click deployment with your API key

Publishing level: 2, build and upload; you finish the listing.

FlutterFlow's Basic plan at $39 a month includes "Code Download," "APK Download" and "One-Click App Store Deployment." Its deployment guide has you create a bundle ID, add the app in App Store Connect, paste the app's Apple ID into FlutterFlow, generate a Team API key with the App Manager role, add the Issuer ID and Key ID, click Deploy To App Store, and then submit for review in App Store Connect after adding assets and metadata. FlutterFlow auto-increments the build number on each deploy.

FlutterFlow plan (for comparison, Superapp Pro is $25 a month) Price Publishing-related features
Free $0 Store deployment not listed
Basic $39 a month One-click App Store deployment, code download
Growth $80 first seat, $55 second Basic plus GitHub integration
Business $150 first seat, $85 seats 2 to 5 Team features

Watch out: no database is included; connect Firebase or Supabase.

Year one (iOS): about $567 on Basic. Both stores: about $592.

4. Bubble: native mobile publishing from the editor

Publishing level: 2, build and upload from the editor.

Bubble says it builds "true native apps on React Native, not web pages in a wrapper," and you can "Submit your app to the Apple App or Google Play Store right from Bubble, no Xcode or Android Studio required." Bubble's support article on iOS publishing explains that Bubble "will automatically deliver your build to App Store Connect," where you add the metadata and submit for review, and Bubble's support center describes mobile as still in beta. Bubble's support article says "To publish to the App Store and Google Play Store, you need a Mobile or Web & Mobile plan."

Bubble plan (for comparison, Superapp Pro is $25 a month) Annual, per month Monthly Includes
Starter Mobile $42 $49 iOS and Android
Starter Web and Mobile $59 $69 Web, iOS and Android
Growth Web and Mobile $209 $249 Higher capacity

Starter's build allotment is 10 for the first three months, then 5, with 3 live app versions.

Watch out: workload unit overages; no code export.

Year one (iOS): about $603 on annual Starter Mobile. Both stores: about $628.

5. GoodBarber: native content and commerce apps on Premium

Publishing level: 2.

GoodBarber says its apps are "compiled in Swift and Kotlin, published on the App Store and Google Play, from the Premium plan." Its Standard plans are web only.

GoodBarber content plan (for comparison, Superapp Pro is $25 a month) Monthly Yearly, per month Native iOS and Android
Standard $36 $30 No, web only
Premium $70 $55 Yes
Pro $135 $105 Yes

For eCommerce apps, iOS publishing also needs Premium, from $62 a month billed yearly.

Year one (iOS): about $759 on yearly Content Premium. Both stores: about $784.

6. Adalo: guided publishing for iOS, Android and web

Publishing level: 2, guided workflow.

Adalo's publishing page says you "publish real native iOS (IPA) and Android (AAB) builds, not web wrappers," and says "Adalo's guided workflow walks you through App Store Connect and Google Play Console." Its FAQ says to "upgrade to the Builder plan at $65/month when you're ready to publish a native iOS and Android app." Its help center walks through publishing with an app-specific password.

Adalo plan (for comparison, Superapp Pro is $25 a month) Monthly Yearly Published apps
Free $0 Not applicable None
Builder $65 $624 2, to the stores and web
Business $200 $1,920 5

Year one (iOS): about $723 on yearly Builder. Both stores: about $748.

7. Appy Pie: iOS on the Platinum plan

Publishing level: 2.

Appy Pie's Basic ($16) and Gold ($36) plans are Android only. Its "Platinum plan supports all the platforms Android and Apple," at $60 a month per app.

Watch out: per-app pricing multiplies with each app; customization is limited outside templates.

Year one (iOS and Android): about $819, plus 25 USD for Google Play.

8. BuildFire: managed publishing at a higher price

Publishing level: 2.

BuildFire's Standard plan at $165 a month includes "Publish on any platform (iOS, Android, tablet, PWA)." Growth is $315 and Scale is $440 a month, with 20% off annually.

Year one (iOS): about $2,079 on monthly Standard.

9. Replit: guided App Store flow for React Native apps

Publishing level: 3, developer tooling with a guided flow.

Replit's docs say "Expo is what Agent uses to build your mobile app on Replit." Publishing runs from "Start publishing to the App Store" to "Launch to App Store," sends the build to TestFlight and App Store Connect, and "can take up to 45 minutes." You need your own Apple Developer membership, and the docs do not state which Replit plan is required.

Best for: technical founders who will maintain the code.

10. Bolt: Expo builds from the command line

Publishing level: 3.

Bolt's help center says you can "Build iOS and Android apps from a prompt." Its Expo guide requires "Node.js LTS and Git installed," an Expo account and an Apple Developer account, then an EAS build with automatic submission to TestFlight and App Store Connect. Bolt Cloud gives projects "a database, authentication, file storage, and hosting."

Best for: developers comfortable with command-line tools.

Builders That Do Not Publish Native App Store Apps

Builder (Superapp generates native Swift instead) What it builds What its own docs say
Glide Web apps from spreadsheets "publishing directly to the App Store or Google Play is not supported"
Lovable Web apps "it does not generate React Native projects"; suggests a PWA or wrapping the URL with a tool such as Capacitor outside Lovable
Base44 Web apps that install to the home screen Lets you "prepare your app for the Apple App Store and Google Play" from the editor on Builder plans and up, but does not describe native app generation

About wrappers

A wrapper puts a website inside a native shell so it can be listed in the stores. It can work, but Apple's Guideline 4.2 asks apps to offer "features, content, and UI that elevate it beyond a repackaged website," and wrappers are the most common target of that rule. Note that Natively, which Adalo's comparison lists as a wrapper, now redirects to Newly, which says its apps "compile to real iOS and Android native code, not webviews."

What It Costs to Publish With Each Builder

Year one, iOS only

Builder (cheapest plan that publishes; Superapp listed first) Plan cost, year one Apple fee Year-one total
Superapp Pro $300 99 USD About $399
Thunkable Builder, annual $444 99 USD About $543
FlutterFlow Basic $468 99 USD About $567
Bubble Starter Mobile, annual $504 99 USD About $603
Adalo Builder, yearly $624 99 USD About $723
GoodBarber Content Premium, yearly $660 99 USD About $759
Appy Pie Platinum $720 99 USD About $819
BuildFire Standard, monthly $1,980 99 USD About $2,079

Year one, App Store and Google Play

Builder (for comparison, Superapp publishes to the App Store only) Year-one total with 99 USD Apple and 25 USD Google
Thunkable Builder, annual About $568
FlutterFlow Basic About $592
Bubble Starter Mobile, annual About $628
Adalo Builder, yearly About $748
GoodBarber Content Premium, yearly About $784
Appy Pie Platinum About $844
BuildFire Standard, monthly About $2,104

Three years, iOS only

Builder (Superapp listed first) Three-year total including Apple's fee
Superapp Pro About $1,197
Thunkable Builder, annual About $1,629
FlutterFlow Basic About $1,701
Bubble Starter Mobile, annual About $1,809
Adalo Builder, yearly About $2,169
GoodBarber Content Premium, yearly About $2,277
Appy Pie Platinum About $2,457
BuildFire Standard, monthly About $6,237

Totals exclude extra credits, usage overages, backend upgrades and paid marketing. Replit and Bolt are not included because their docs do not state which plan is needed to publish. For a wider view of costs, see our guide to low-cost mobile app development.

Budget-Friendly App Makers That Publish Directly to the App Store

This is the question most people ask: which affordable builder will actually get an app into the App Store? Ranked by year-one cost for an iPhone app on the cheapest plan that publishes:

  1. Superapp, about $399. Native Swift, with the listing and submission handled. Apple platforms only.
  2. Thunkable, about $543. One live app on annual Builder, iOS and Android.
  3. FlutterFlow, about $567. Flutter code and one-click deployment; bring your own backend.
  4. Bubble, about $603. React Native mobile apps on annual Starter Mobile; web on a higher plan.
  5. Adalo, about $723. Native builds for iOS and Android with a built-in database.
  6. GoodBarber, about $759. Native content and catalog apps on Premium.
  7. Appy Pie, about $819. Template apps, priced per app.
  8. BuildFire, about $2,079. Managed platform at a higher price.
Budget question (Superapp is the lowest-cost full-submission option) Answer
Cheapest way to get a native iPhone app published without coding Superapp Pro plus Apple's 99 USD
Cheapest way to publish to both stores without coding Thunkable Builder on annual billing, if one live app is enough
Cheapest with code export Superapp for native Swift; FlutterFlow for Flutter
Cheapest with a built-in database for both stores Bubble Starter Mobile or Adalo Builder

Claims in Adalo's Comparison, Checked

Adalo's page on this topic says its prices are "as of March 2026." Some of its claims do not match the vendors' pages today:

Claim on Adalo's page (Superapp checked these on October 25, 2026) What the vendor's page shows
Thunkable costs $189 a month to publish Thunkable's Builder plan publishes one live app at $37 a month annually or $59 monthly; $189 is Advanced monthly, for unlimited apps
FlutterFlow costs $80 a month per seat FlutterFlow's Basic plan at $39 a month includes one-click App Store deployment
Bubble needs a third-party wrapper such as Natively Bubble builds React Native apps and uploads them to App Store Connect from its own editor
Natively is a WebView wrapper at $49 a month natively.dev now redirects to Newly, which says its apps are "real iOS and Android native code, not webviews"
Five platforms can get your app into the stores At least ten builders publish native or cross-platform apps, including Superapp, Bubble, GoodBarber, BuildFire, Replit and Bolt
Adalo's year one is about $904 That uses monthly billing; Adalo's yearly Builder plan is $624, about $748 with both store fees

Native, Cross-Platform or Wrapper: What Each Builder Produces

Output (Superapp produces native Swift) Builders What it means on iOS
Native Swift and SwiftUI Superapp Apple's own frameworks; Apple Watch and Mac supported
Native, compiled per platform GoodBarber (Swift and Kotlin), Adalo (IPA and AAB builds) Store-ready native packages
React Native Bubble, Replit, Bolt Native UI components driven by JavaScript
Flutter FlutterFlow Flutter's engine compiled into the app
Builder platform apps Thunkable, Appy Pie, BuildFire Cross-platform apps from the builder's own system
Web app or wrapper Glide, Lovable, Base44 Not a native App Store app; wrappers risk Guideline 4.2

Who Does What: The Publishing Workflow by Builder

Step (Superapp handles every step after you connect your account) Superapp FlutterFlow Thunkable Adalo Bubble Replit and Bolt
Connect Apple account Sign in and select team Team API key, Issuer ID, Key ID Certificate, profile, app-specific password App-specific password API key with Issuer ID, Key ID and .p8 file Replit's in-app flow, or Apple account in Expo for Bolt
Create app record Superapp You You Guided You Set up by Replit's flow or Expo's auto-submit
Build and sign Superapp FlutterFlow Thunkable Adalo Bubble Expo EAS
Upload Superapp FlutterFlow Thunkable Adalo Bubble Expo EAS
Metadata and screenshots Superapp prepares You, in App Store Connect You Guided You, in App Store Connect You
Privacy details Superapp prepares You You Guided You You
Submit for review Superapp You You, in App Store Connect Guided You, in App Store Connect You

Before You Publish With Any Builder

Item (needed for Superapp apps and every other builder's apps) Why
Apple Developer account Required to publish; 99 USD a year
D-U-N-S number, if publishing as a company Organization accounts need one; it can take several business days
Privacy policy at a public URL Required for all apps
Support URL Shown on the listing
Demo account Required if the app has a login
Account deletion in the app Required if users can sign up
App icon, name, subtitle, description, keywords Required listing fields
Screenshots from the real app At least one per required device size
Age rating answers Required for every app
Google Play account, if publishing on Android 25 USD once; new personal accounts must test with 12 testers for 14 days first

Why Builder-Made Apps Get Rejected

Apple reviewed 9,100,620 submissions in 2025 and rejected 2,093,244, according to its Transparency Report. The most common reasons apply to builder-made apps as much as hand-coded ones:

Problem (Superapp apps face the same review) Guideline Fix
Crashes or broken screens 2.1 Test on a real device and in TestFlight
Reviewer cannot log in 2.1(a) Provide a working demo account
App is mainly a website 4.2 Use a builder that produces native or cross-platform screens
App looks like a generic template 4.2.6 and 4.3 Add your own content and submit under your own account
No account deletion 5.1.1(v) Add in-app deletion
Inaccurate listing 2.3 Describe and show only what the app does

Publishing to Google Play Too

Cross-platform builders also publish to Google Play. Google charges a one-time 25 USD registration fee, and new personal developer accounts must run a closed test with "a minimum of 12 testers who have been opted in continuously for at least 14 days" before publishing to production, per Google's testing requirements. Plan for that time if Android launch day matters.

After Publishing: Updates, Renewals and Leaving

After-launch question (Superapp listed first) Superapp Thunkable Bubble FlutterFlow Adalo
How updates ship New build submitted from the same project Republished from the platform New builds; Bubble says most updates can go over the air without resubmitting Redeploy; build number auto-increments Republished through the workflow
What if you stop paying Your exported Xcode project stays yours Published apps become unavailable, per its FAQ A paid plan is needed for a live app Your downloaded Flutter code stays yours Check Adalo's terms
Code you can take Xcode project Not listed None Flutter code A sample on Builder, full viewing on Business

Whatever the builder, Apple's membership must stay active: Apple says your apps will no longer be available for download if it lapses.

Worked Publishing Scenarios

A café's iPhone ordering app

Step (built with Superapp) What happens Cost
Build The owner describes the menu, cart and pickup time screens Included in Pro
Backend Superapp Cloud stores orders Included
Payments Food is paid through the café's own payment processor, so Apple takes no store commission Processor fees only
Publishing Superapp prepares the listing and submits Included
Apple account Individual or organization 99 USD a year
Year one About $399

A salon booking app on iPhone and Android

Step (for comparison, Superapp covers the iPhone app only) What happens Cost
Build A cross-platform builder such as Thunkable or Adalo $444 to $624 a year on annual billing
Apple and Google accounts 99 USD a year plus 25 USD once 124 USD in year one
Google testing New personal accounts run a 14-day test with 12 testers Time, not money
Publishing Builder uploads; listing completed in App Store Connect and Play Console or through a guided workflow Included
Year one About $568 to $748

A startup MVP that developers will take over

Step (Superapp exports a standard Xcode project for native iOS) What happens Cost
Build Superapp for a native iPhone MVP, or FlutterFlow for a Flutter app on both stores $25 or $39 a month
Code Exported as an Xcode project or Flutter code Included
Publishing Superapp submits; FlutterFlow deploys with your API key and you submit Included
Handover Developers continue from the exported code Developer time

The Best App Store Builder for Each Situation

Situation Best pick
Native iPhone, iPad, Apple Watch or Mac app with publishing handled (Superapp) Superapp
Lowest-cost full submission to the App Store Superapp
iPhone and Android from one project, simple app Thunkable
iPhone and Android with a built-in database Adalo or Bubble
Web app plus iOS and Android apps on one backend Bubble
Flutter code for developers FlutterFlow
News, content or catalog app on both stores GoodBarber
Template app for a local business on both stores Appy Pie
Managed platform with support, on both stores BuildFire
React Native code you will maintain Replit or Bolt
Internal tool, no store needed A web app builder such as Glide

Myths and Facts About App Store Builders

Myth Fact
Only a few builders can publish to the App Store (Superapp and at least nine others do) At least ten builders publish native or cross-platform apps
"Publishes to the App Store" means the builder does everything Most builders upload the build; few prepare the listing and submit
You need a Mac to publish with a builder Cloud builders compile and upload for you
Builder apps get rejected more Apple reviews the app, not the tool; wrappers are the risky route
The cheapest plan publishes The entry plan often cannot publish; check the publishing plan
You can skip Apple's fee with a builder Every route needs your own 99 USD a year Apple account

Glossary

Term Meaning
App Store builder (Superapp is one) A tool that builds an app and publishes it to the App Store
Publishing plan The cheapest plan of a builder that can publish to the stores
App Store Connect Apple's portal for app records, builds, listings and review
App-specific password A password Apple generates for a third-party tool to access your account
App Store Connect API key A private key, with Key ID and Issuer ID, that lets tools upload builds
Provisioning profile A file linking your app ID and signing certificate
IPA and AAB The iOS and Android app packages uploaded to the stores
Wrapper A native shell that displays a website
Expo EAS Cloud build and submit services for React Native apps

How to Publish Your First App With an App Store Builder

  1. Decide which stores you need. If your customers mostly use iPhones, an Apple-only builder with native output keeps things simple; if you need Android on day one, choose a cross-platform builder.
  2. Check the publishing plan before building. Find the cheapest plan that publishes to the App Store, not the entry plan, and note any limit on live apps.
  3. Enroll in the Apple Developer Program. Pay 99 USD a year; companies need a free D-U-N-S number first, which can take several business days.
  4. Build and test the app. Use the builder's preview, then test on a real iPhone, including every login path.
  5. Prepare what Apple asks for. Publish a privacy policy and support page, create a demo account if the app has a login, and add in-app account deletion if users can sign up.
  6. Connect the builder to your Apple account. Depending on the builder this means signing in and choosing a team, creating an App Store Connect API key, uploading signing files, or creating an app-specific password.
  7. Build and upload. Let the builder compile, sign and upload the app; with Expo-based tools, run the build and submit commands.
  8. Complete the listing. Add the name, subtitle, description, keywords, screenshots, App Privacy details and age rating, unless your builder prepares them.
  9. Test with TestFlight. Install the uploaded build on real devices before you submit.
  10. Submit for review and release. Choose automatic release so the app goes live as soon as Apple approves it.

Head-to-Head: The Three Most-Compared App Store Builders

Factor Superapp Adalo Thunkable
iOS output Native Swift and SwiftUI Native builds from a cross-platform project Cross-platform
Publishing level Full submission, listing included Guided workflow Publishes from the platform with your signing files
Apple account connection Sign in and select team App-specific password Certificate, profile and app-specific password
Android No Yes Yes
Apple Watch and Mac Yes Not stated Not stated
Backend Superapp Cloud or Supabase Built-in database Not stated on its pricing page
Live apps on the publishing plan No app limit stated 2 on Builder 1 on Builder
Year one, iOS About $399 About $723 About $543
Code Exportable Xcode project A sample on Builder Not listed

Pick Superapp for a native Apple app with the least publishing work. Pick Adalo or Thunkable if Android from the same project is required.

App Store Builders for iPad, Apple Watch and Mac

Platform (Superapp builds all four from one project) What Apple requires Builders that document it
iPad iPad 13-inch screenshots if the app runs on iPad Superapp; others through their iOS apps
Apple Watch A watchOS app, dependent on the iPhone app or independent Superapp
Mac The App Sandbox capability for Mac App Store apps Superapp
Apple Vision Pro iPhone and iPad apps are available on Vision Pro unless you change their availability Through compatible iPhone and iPad apps

What Changed for App Store Builders in 2026

Change (applies to Superapp and every builder) What it means
Xcode 26 required for uploads since April 28, 2026 Builders updated their build systems; old toolchains are rejected
Adalo launched its Ada AI in March 2026; its pricing page now lists publishing on the $65 Builder plan Articles quoting a $36 Adalo plan no longer match Adalo's pricing page
Bubble's native React Native mobile apps, still in beta Bubble no longer needs a third-party wrapper for the stores
Natively now redirects to Newly Older wrapper descriptions no longer match its site
Apple enforced Guideline 2.5.2 on some vibe-coding builder apps Reports describe blocked updates to builder apps that run generated code on the iPhone

Questions to Ask Before Choosing an App Store Builder

Question (applies to Superapp and every builder) Why it matters
Which plan publishes, and what does it cost per year? The entry plan often cannot publish
Does the builder prepare the listing and submit, or only upload? Listings are where non-coders get stuck
What do I have to create in App Store Connect myself? API keys, certificates or passwords take time
How many live apps does the plan allow? Some plans allow one
Does it publish native, cross-platform or web output? Wrappers risk Guideline 4.2
Can I export the code? Your exit route
What happens to my live app if I cancel? Some builders take apps offline
Does it support the Apple devices I need? iPad, Watch and Mac support varies

Where Superapp Fits

As a disclosure, Superapp is our product, so weigh this accordingly. Superapp is the App Store builder in this comparison that takes publishing the furthest: you sign in with your Apple developer account and select the team, and Superapp creates the app record, builds, signs and uploads the app, prepares the metadata, screenshots and privacy declarations, and submits it for review. It generates native Swift for iPhone, iPad, Apple Watch and Mac, includes a backend, and lets you export the code as a standard Xcode project. Pro costs $25 a month plus Apple's 99 USD a year. It does not publish Android apps; if you need Google Play from the same project, a cross-platform builder is the better fit.

Frequently Asked Questions

Which app builders publish directly to the App Store?
Superapp, Thunkable, FlutterFlow, Bubble, GoodBarber, Adalo, Appy Pie and BuildFire publish from their own tools; Replit and Bolt publish through Expo.

What is the cheapest app builder that publishes to the App Store?
Among builders that prepare and submit the App Store listing for you, Superapp Pro at $25 a month, about $399 in year one including Apple's fee.

What is the cheapest way to publish to both the App Store and Google Play?
Thunkable's Builder plan on annual billing, about $568 in year one with both store fees, if one live app is enough.

Which builder does the most of the publishing work?
Superapp prepares the build, metadata, screenshots and privacy declarations and submits the app. Most other builders upload the build and leave the listing to you or a guided workflow.

Does Thunkable really cost $189 a month to publish?
No. Builder publishes one live app at $37 a month billed annually or $59 monthly. $189 a month is Advanced on monthly billing, for unlimited apps.

Does FlutterFlow publish to the App Store?
Yes. Basic at $39 a month includes one-click App Store deployment using an App Store Connect API key you create.

Does Bubble need a wrapper to reach the App Store?
No. Bubble builds React Native apps and uploads them to App Store Connect from its editor, on Mobile or Web and Mobile plans; you then submit for review in App Store Connect.

Is Natively a wrapper?
natively.dev now redirects to Newly, which says its apps compile to real iOS and Android native code, not webviews.

Can Glide publish to the App Store?
No. Glide's help center says publishing directly to the App Store or Google Play is not supported.

Can Lovable publish to the App Store?
Lovable builds web apps and does not generate React Native projects. It suggests a PWA or wrapping the URL with a tool such as Capacitor.

Do I need a Mac to publish with an app builder?
No, with cloud builders. Bolt's Expo route needs Node.js and Git installed locally, and coding in Xcode needs a Mac.

Do I need my own Apple Developer account?
Yes, for every builder. It costs 99 USD a year, and Apple expects apps to be submitted by the content provider.

What does an app-specific password do?
It lets a tool such as Thunkable or Adalo access your Apple account for publishing without your main password.

What is an App Store Connect API key?
A private key with a Key ID and Issuer ID that lets tools such as FlutterFlow upload builds on your behalf.

Which builders publish native Swift apps?
Superapp generates native Swift and SwiftUI. GoodBarber says its apps are compiled in Swift and Kotlin.

Which builders let me export my code?
Superapp as an Xcode project and FlutterFlow as Flutter code; Replit and Bolt projects are code from the start. Bubble does not offer export.

How many apps can I publish on each plan?
Thunkable Builder allows 1 live app, Adalo Builder 2 and Business 5, and Appy Pie charges per app. Apple's membership covers unlimited apps.

What happens to my app if I cancel the builder?
It depends. Thunkable says published apps become unavailable. With Superapp or FlutterFlow you keep exported code.

How long does App Store review take for builder apps?
The same as any app: Apple typically reviews at least 50% of submissions in under 24 hours and 90% in under 48 hours.

Do builder apps get rejected more often?
Not because of the builder. Rejections come from crashes, missing demo accounts, privacy issues or apps that only wrap a website.

Which builder is best for a small business?
Superapp for a native iPhone app; Adalo or Bubble for iOS and Android with a built-in database; GoodBarber for content or catalog apps on both stores.

Which builder is best for an Apple Watch or Mac app?
Superapp builds Apple Watch and Mac apps from the same project as the iPhone app.

What do I need before publishing?
An Apple Developer account, a privacy policy URL, listing text, screenshots, an icon, age rating answers, and a demo account if the app has a login.

How long does Google Play take for a new account?
New personal accounts must run a closed test with at least 12 testers for 14 days before going to production.

Can I publish several apps on one Apple account?
Yes. One Apple Developer Program membership covers as many apps as you publish.

Is GoodBarber's cheapest plan enough for the App Store?
No. Standard is web only; native publishing starts on Premium.

Does Appy Pie publish to iOS on every plan?
No. Basic and Gold are Android only; iOS needs Platinum at $60 a month per app.

Is BuildFire worth the price?
It suits businesses that want a managed platform and can budget $165 a month or more; most first apps can publish for far less.

Can Replit publish without a Mac?
Yes. Replit's guided flow builds with Expo and sends the app to TestFlight and App Store Connect.

What is the difference between uploading and submitting?
Uploading sends a build to App Store Connect. Submitting attaches it to a version with a complete listing and sends it to App Review.

How do I publish my first app with a builder?
Pick a builder whose plan publishes, join the Apple Developer Program, build and test, prepare the privacy policy and listing, connect your Apple account, upload, test in TestFlight and submit for review.

Which App Store builder is easiest for non-coders?
Superapp, because you describe the app and it prepares the listing and submits. Thunkable and Adalo are visual options if you need Android too.

Do App Store builders create my App Store Connect listing?
Superapp prepares metadata, screenshots and privacy declarations. Most other builders upload the build and leave the listing to you or a guided workflow.

Can I switch builders after publishing?
Yes, if the new tool lets you use your existing bundle ID, so updates go to the same App Store record. Without code export you rebuild the app itself.

What changed with Adalo's pricing in 2026?
Adalo's pricing page now lists Builder at $65 a month or $624 a year for publishing, and Business at $200 a month or $1,920 a year.

Which builders publish Apple Watch apps?
Superapp builds Apple Watch apps from the same project as the iPhone app. The other builders here do not document Apple Watch support.

Do builders handle TestFlight?
Builders that upload to App Store Connect make builds available in TestFlight, where you can install them on real devices before review.

Can a builder publish under my company name?
Yes, if your Apple Developer account is an organization account, which needs a free D-U-N-S number.

References

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