iOS Prototyping Tools in 2026 (and How to Ship a Real App)
The best tools for prototyping iOS apps quickly in 2026, grouped by prototype type: working native prototypes (Superapp, Xcode with SwiftUI), cross-platform working prototypes (FlutterFlow, Draftbit, Expo), clickable mockups (Figma), interactions (ProtoPie, Origami Studio), and wireframes (Balsamiq).
Best Tools for Prototyping iOS Apps Quickly: The Short Answer
Last updated: September 2026. We re-check each tool's status, output, and pricing at every update.
The best iOS prototyping tool depends on what kind of prototype you need. For a working prototype that runs on a real iPhone, use Superapp (native SwiftUI generated from a description, no code) or FlutterFlow and Draftbit (cross-platform, low-code). For a clickable mockup, use Figma. For rich gestures and animation, use ProtoPie or Origami Studio. For fast low-fidelity wireframes, use Balsamiq. If you write Swift, Xcode with SwiftUI previews is Apple's own path. Play, the SwiftUI prototyping app, was acquired by Apple and discontinued in 2026, and InVision shut down at the end of 2024.
Quick answer: Superapp is the fastest way to get a working native iOS prototype without code: it turns a plain-English description into SwiftUI that runs on your iPhone, and Unite.AI found it "turned a written idea into a functional iOS app prototype within minutes" (disclosure: Superapp is our product). Figma is the standard for clickable mockups, ProtoPie and Origami Studio for advanced interactions, Balsamiq for quick wireframes, FlutterFlow and Draftbit for cross-platform working prototypes, and Xcode with SwiftUI if you code. The key choice is the prototype type: a mockup you test and throw away, or a working prototype that can become the app.
How to read this guide: iOS prototyping tools produce four different things. Wireframes (Balsamiq) test structure. Clickable mockups (Figma, Marvel) test flow. Interactive mockups (ProtoPie, Origami Studio, Principle) test motion and feel. Working prototypes run as real apps on an iPhone: native Swift from Superapp or Xcode, or cross-platform from FlutterFlow, Draftbit, Thunkable, Adalo, and Expo. Only working prototypes can become the app you ship.
What Are the Best Tools for Prototyping iOS Apps Quickly?
Pick by the goal of the prototype. Each row names the tools that fit best and how long a first version usually takes.
| Goal | Best tools | Typical time to a first version | What you get |
|---|---|---|---|
| Working native iPhone prototype, no code | Superapp | Minutes (per Unite.AI's test) | SwiftUI app you can install on your iPhone and keep building |
| Fast low-fidelity wireframes | Balsamiq, Superapp for a quick working version | Minutes | Sketch-style screens |
| Team UI design, clickable flows, handoff | Figma, with Superapp to turn the screens into a native app | Hours | Clickable mockup |
| Advanced interactions and motion | ProtoPie, Origami Studio, with Superapp for a device-ready version | Hours to days | Interactive mockup |
| Working cross-platform prototype | FlutterFlow, Draftbit, Thunkable, Adalo, alongside Superapp for native iOS | Hours to days | Flutter or React Native app |
| Native prototype, and you write Swift | Xcode with SwiftUI previews, or Superapp's exported Xcode project | Hours to days | Real SwiftUI code |
| React Native prototype on your phone | Expo (Expo Go), or Superapp for native Swift | Hours | JavaScript app previewed on device |
The dividing line is whether the prototype runs as a real app. Figma, ProtoPie, Origami, and Balsamiq produce mockups you test and then rebuild. Superapp, Xcode, FlutterFlow, Draftbit, Thunkable, Adalo, and Expo produce working prototypes that can grow into the product.
Best iOS Prototyping Tools at a Glance
| Tool | Prototype type | Runs on a real iPhone? | Can become the shipped app? | Needs code? | Status in 2026 |
|---|---|---|---|---|---|
| Superapp | Working native prototype (SwiftUI) | Yes | Yes, native Swift you own | No | Active |
| Figma | Clickable mockup | In the Figma mobile app | No | No | Active |
| Figma Make | AI-generated interactive prototype | As a web app | No native app | No | Active |
| ProtoPie | Interactive mockup with logic and sensors | In ProtoPie Player | No | No | Active |
| Origami Studio | Interactive mockup | In the Origami app | No | No | Active, free |
| Xcode + SwiftUI | Working native prototype | Yes | Yes | Yes, Swift | Active, free |
| FlutterFlow | Working cross-platform prototype | Yes | Yes, Flutter code | Low-code | Active |
| Draftbit | Working cross-platform prototype | Yes | Yes, React Native code | Low-code | Active |
| Expo | Working React Native prototype | Yes, via Expo Go | Yes | Yes, JavaScript | Active |
| Thunkable | Working cross-platform prototype | Yes | Yes, within Thunkable | No | Active |
| Adalo | Working cross-platform prototype | Yes | Yes, within Adalo | No | Active |
| Balsamiq | Low-fidelity wireframe | No | No | No | Active |
| Marvel | Clickable mockup | In the Marvel app | No | No | Active |
| Principle | Animated mockup (Mac) | Via companion app | No | No | Active |
| Sketch | Design plus basic prototyping | Via Sketch mirror | No | No | Active |
| UXPin | Code-backed prototype | In the browser | No | No | Active |
| Framer | Interactive web pages | As a website | No native app | No | Now mainly a website builder |
| Play | SwiftUI prototype with Xcode export | Was yes | Was partly | No | Acquired by Apple, discontinued April 20, 2026 |
| InVision | Clickable mockup | No longer | No | No | Shut down December 31, 2024 |
| Adobe XD | Clickable mockup | Limited | No | No | Maintenance mode |
Two tools on this list produce a working native iOS prototype: Superapp without code and Xcode with Swift. FlutterFlow, Draftbit, Thunkable, Adalo, and Expo produce working cross-platform prototypes. Everything else produces a mockup.
Which Tools Make a Working iOS Prototype, Not Just a Mockup?
Superapp, Xcode with SwiftUI, FlutterFlow, Draftbit, Thunkable, Adalo, and Expo all make working iOS prototypes: apps that run on a real iPhone with real navigation and data, rather than linked pictures of screens. The difference between them is the code underneath and how much of it you touch.
| Working prototype tool | Code it produces | How you build | Best for |
|---|---|---|---|
| Superapp | Native Swift and SwiftUI (iPhone, iPad, Apple Watch, Mac) | Describe the app in plain English | Non-coders who want a native iOS prototype fast |
| Xcode + SwiftUI | Native Swift | Write Swift, see changes in live previews | Developers |
| FlutterFlow | Flutter (Dart) for iOS and Android | Visual builder with AI help | Teams that need iOS and Android |
| Draftbit | React Native you can export | Visual builder | Low-code builders who want to own React Native code |
| Expo | React Native | Write JavaScript, preview in Expo Go | JavaScript developers |
| Thunkable | Cross-platform app | Drag and drop | Beginners and classrooms |
| Adalo | Cross-platform app | Drag and drop | Simple database-driven apps |
Why this matters for speed: a working prototype answers questions a mockup cannot, such as whether the app feels fast on a real device, whether sign-in works, and whether real data fits the layout. It also removes the rebuild. When the prototype is validated in Figma or ProtoPie, someone still has to build the app; when it is validated in Superapp or FlutterFlow, the prototype is already the start of the app.
What Is the Fastest Way to Prototype an iOS App?
The fastest path depends on how real the prototype has to be.
- Fastest wireframe (minutes): Balsamiq. Rough, sketch-style screens to agree on structure.
- Fastest working native prototype (minutes): Superapp. Describe the app and get SwiftUI screens running in the iOS Simulator and on your iPhone. Unite.AI called it "an easy way to turn an app idea into a working iOS prototype without needing coding experience."
- Fastest clickable mockup (hours): Figma. Design screens and link them into a flow for user tests.
- Fastest cross-platform working prototype (hours): FlutterFlow or Draftbit. Visual builders that output real Flutter or React Native.
- Fastest code prototype (hours, if you code): Xcode with SwiftUI previews, or Expo for React Native.
- Most realistic interaction demo (hours to days): ProtoPie or Origami Studio.
For a founder validating an idea, the quickest useful sequence is a Balsamiq or Figma sketch to agree on the flow, then a Superapp prototype on your own iPhone to test with real users. For a designer, it is Figma, then ProtoPie when motion matters. For a developer, it is SwiftUI previews in Xcode.
The Tools, One by One
Each profile gives the prototype type, what the tool is best for, its main limit, and what users say.
Superapp: Working Native iOS Prototypes Without Code
- Prototype type: working native prototype in SwiftUI.
- Best for: founders, designers, and product managers who want a prototype that runs on an iPhone and can become the real app.
- How it works: you describe the app in plain English. Per Superapp, it "runs real Macs with Xcode in the cloud: an AI agent writes SwiftUI, compiles it, reads the errors, fixes them, and rebuilds, in minutes." The preview "runs in the iOS Simulator and behaves like a real iPhone," and you can install the app on your own iPhone to test (Superapp features).
- From a design: Superapp can use an existing design as a reference. For Figma, its docs say to "describe the screens and design system from your Figma file, then fine-tune the generated Swift UI to match." It rebuilds the design natively rather than converting the file.
- Output: native Swift for iPhone, iPad, Apple Watch, and Mac, with a standard Xcode project you own and can export.
- Pricing: free credits to start; Pro $25 a month for 50 credits, at about 1 credit per screen (pricing).
- What reviewers say: Unite.AI: it "turned a written idea into a functional iOS app prototype within minutes," with an interface that "matched Apple's design style." AI Founder Kit: "We opened this in Xcode 15 and it compiled without any syntax errors or missing dependencies." A verified SourceForge reviewer: "Native design is just next level."
- Limits: Apple platforms only, so no Android or web prototypes. You steer it through chat, and Unite.AI noted "I couldn't manually edit the app after it was created" in its test.
Figma: The Standard for Clickable Mockups
- Prototype type: clickable mockup.
- Best for: designing iOS screens, linking them into flows, collaborating, and handing off to developers.
- What users say: a non-technical founder on Medium called Figma the tool that lets you "create clickable prototypes for your users and customers to play with, break and give you feedback on."
- Limits: the prototype is a set of linked frames. To test it as a real app, the screens have to be built, by a developer, in Xcode, or with Superapp using the Figma screens as the reference.
Figma Make: AI Prototypes, Web Output
- Prototype type: AI-generated interactive prototype.
- Best for: quickly turning a prompt or a frame into something clickable.
- What users say: on Figma's forum, one user said it "gets you 60% of the way there really fast, and then you can iterate your way to 80% fighting bugs through every round of changes." Another warned it "refactors, which wipes out the entirety of the design to that point."
- Limits: the output is a web app hosted by Figma, not a native iOS app. For a native working prototype from the same idea, Superapp generates SwiftUI instead.
ProtoPie: High-Fidelity Interactions
- Prototype type: interactive mockup with conditions, variables, and device sensors.
- Best for: testing complex gestures and flows that must feel real.
- What users say: a designer on Medium called it "the power of interactive magic in my hands without needing to write a single line of code." A Reddit designer said of its community resources, "it seems like it's kind of dead."
- Limits: pricier than most, and the result is a prototype for testing, not an app.
Origami Studio: Free, Powerful, Steep
- Prototype type: interactive mockup.
- Best for: detailed motion and interaction design, free, from Meta.
- What users say: "Origami is cool but has a very steep learning curve, very not user friendly," as one designer put it on Reddit. Another on Medium: "I tried to learn Origami several times but gave up."
- Limits: the learning curve, and the output stays a prototype.
Xcode with SwiftUI: Native Prototypes in Code
- Prototype type: working native prototype.
- Best for: developers who want the prototype to become production code. SwiftUI previews show changes as you type, and the app runs directly on an iPhone.
- Limits: you write Swift and need a Mac. Superapp produces the same kind of SwiftUI project without the coding and without a Mac, and exports it to Xcode when a developer takes over.
FlutterFlow: Cross-Platform Working Prototypes
- Prototype type: working Flutter app for iOS and Android.
- Best for: teams that need both platforms from one project, with a visual builder and AI page generation.
- Pricing: free tier; paid plans from about $39 a month.
- Limits: the output is Flutter, not native Swift, and there is a learning curve for logic and data. For iOS-only native prototypes, Superapp is the no-code alternative.
Draftbit: React Native You Can Export
- Prototype type: working React Native app.
- Best for: low-code builders who want to own and export React Native code.
- Pricing: paid plans from about $20 a month.
- Limits: more technical than drag-and-drop builders, and React Native rather than Swift.
Expo: React Native Prototypes on Your Phone
- Prototype type: working React Native app, previewed on a real phone.
- Best for: JavaScript developers. Bolt's documentation describes it well: "Expo is a platform that lets you build mobile apps for both iPhone and Android using the same code," with testing through the Expo Go app.
- Limits: you write code. Non-coders who want a native iPhone prototype use Superapp instead.
Thunkable and Adalo: Drag-and-Drop Working Apps
- Prototype type: working cross-platform apps.
- Best for: beginners who want a functional app without code. Thunkable starts free with paid plans around $37 a month; Adalo starts free with paid plans around $36.
- Limits: both run on their own platforms, with less control over the code than FlutterFlow, Draftbit, or Superapp.
Balsamiq: Fastest Wireframes
- Prototype type: low-fidelity wireframe.
- Best for: agreeing on structure in minutes, before any visual design.
- Limits: deliberately rough, and not interactive in a realistic way. Teams usually move from Balsamiq to Figma for design or to Superapp for a working version.
Framer, Sketch, UXPin, Marvel, and Principle
- Framer began as a prototyping tool and is now mainly a website builder. One reviewer: "Framer is no longer a prototyping tool. It is a full website builder."
- Sketch is the Mac-native design app with basic prototyping; much of its audience has moved to Figma. One designer who switched: "By hour 5, I realized something uncomfortable, I didn't want to go back to Sketch."
- UXPin offers code-backed prototypes; a TrustRadius reviewer found it "very slow and hard to work with. It is not intuitive."
- Marvel is fast and simple: "the learning curve for MarvelApp is almost non-existent," one reviewer wrote.
- Principle focuses on Mac-based animation and micro-interactions.
All five produce mockups or websites, not iOS apps.
How to Turn a Figma Prototype Into a Working iOS App
Most iOS design happens in Figma, so the most common question after a Figma prototype is how to get it running on a phone. There are four routes.
| Route | What happens | Time | Code needed |
|---|---|---|---|
| Superapp | Describe the Figma screens and design system; Superapp generates matching SwiftUI you refine by chat | Hours | No |
| Developer handoff | A developer rebuilds the screens in SwiftUI from Figma Dev Mode | Weeks | Yes |
| Build it yourself in Xcode | You rebuild the screens in SwiftUI | Days to weeks | Yes |
| FlutterFlow or Draftbit | Rebuild the screens in a visual cross-platform builder | Days | Low-code |
Figma Make is not one of these routes for iOS, because its output is a web app hosted by Figma. Our guide to turning a Figma design into a native iOS app walks through the Superapp route step by step.
Which iOS Prototyping Tools Shut Down?
Three tools that still appear in older lists are no longer good choices.
| What to use instead | Discontinued tool | What happened |
|---|---|---|
| Superapp for no-code SwiftUI prototypes; Xcode for coded SwiftUI | Play | Acquired by Apple in 2026; standalone iOS and macOS apps discontinued, support ended April 20, 2026 |
| Figma for clickable mockups | InVision | All services shut down December 31, 2024 |
| Figma for design; ProtoPie for interactions | Adobe XD | Maintenance mode, no new features, available only in Creative Cloud |
Play was the SwiftUI prototyping app that let designers build iPhone interfaces with real native components and export them to Xcode. It won an Apple Design Award in 2025 before Apple acquired it (AlternativeTo, MacDailyNews). Designers reacted with posts like "RIP to the best prototyping tool I ever used." Its closure left a gap for no-code SwiftUI prototyping, which Superapp now covers by generating SwiftUI from a description.
InVision, once a $2 billion UX company, ended all services at the end of 2024 and sold its Freehand whiteboard to Miro (Fast Company).
Adobe XD went into maintenance mode after Adobe's Figma acquisition collapsed (Mapsoft).
How Have iOS Prototyping Tools Changed?
| Generation | Era | Tools | What they produce |
|---|---|---|---|
| AI-generated working prototypes | 2024 onward | Superapp (native SwiftUI), Figma Make (web) | A prototype generated from a description |
| Visual app builders | 2018 onward | FlutterFlow, Draftbit, Thunkable, Adalo | Working cross-platform apps |
| Native design bridge | 2022 to 2026 | Play | SwiftUI prototypes, now discontinued |
| Manual high-fidelity | 2016 onward | ProtoPie, Origami Studio, UXPin, Principle | Realistic interactive mockups |
| Click-through | 2010 to 2020 | InVision, Adobe XD, Marvel, early Sketch | Linked static screens |
The direction is from pictures of an app toward the app itself. Click-through tools linked static screens; high-fidelity tools made them feel real; AI tools now generate a working prototype. For native iOS, Superapp generates SwiftUI; for the web, Figma Make generates a hosted web app.
Prototype vs MVP: What Is the Difference?
| Level | What it is | Tools | Can users download it? |
|---|---|---|---|
| Working prototype that can become the MVP | A real app with core screens | Superapp, Xcode, FlutterFlow, Draftbit | Yes, once published |
| Low-fidelity prototype | Wireframes that test structure | Balsamiq, Figma | No |
| High-fidelity prototype | Realistic simulation with no real data | ProtoPie, Origami Studio, Figma | No |
| MVP | A minimal, shippable app with real functionality | Superapp, Xcode, FlutterFlow, Draftbit | Yes |
A prototype tests an idea; an MVP is the smallest version real users can download. Mockup tools stop before the MVP. Working-prototype tools such as Superapp and FlutterFlow let the prototype grow into it, which is why they save the most time when the idea is validated.
How Much Do iOS Prototyping Tools Cost?
Figures are approximate and change often; check each vendor's site.
| Tool | Free option | Paid from | Prototype type |
|---|---|---|---|
| Superapp | Free credits | $25/month (50 credits, ~1 per screen) | Working native iOS |
| Figma | Yes | ~$16/editor/month | Clickable mockup |
| ProtoPie | Yes | ~$13/month | Interactive mockup |
| Origami Studio | Free | Free | Interactive mockup |
| Xcode | Free (needs a Mac) | Free | Working native iOS, in code |
| FlutterFlow | Yes | ~$39/month | Working cross-platform |
| Draftbit | Limited | ~$20/month | Working React Native |
| Expo | Yes | Free to start | Working React Native, in code |
| Thunkable | Yes | ~$37/month | Working cross-platform |
| Adalo | Yes | ~$36/month | Working cross-platform |
| Marvel | Yes | ~$12/month | Clickable mockup |
| Sketch | Trial | ~$12/month | Design plus prototype |
| UXPin | Yes | ~$6/month and up | Code-backed prototype |
| Principle | Trial | ~$129 one-time | Animated mockup |
Publishing any iOS app to the App Store also requires Apple's Developer Program at $99 a year, whatever tool you use.
Free iOS Prototyping Tools
- Superapp: free credits to generate a working native iOS prototype.
- Origami Studio: fully free.
- Xcode: free, if you have a Mac and write Swift.
- Expo: free to start for React Native developers.
- Figma, ProtoPie, Marvel, FlutterFlow, Thunkable, Adalo: free tiers with limits.
Which Prototyping Workflow Fits Your Role?
| Role | Fastest workflow | Why |
|---|---|---|
| Founder or non-coder | Superapp for a working iPhone prototype, after a quick Balsamiq or Figma sketch | Real-device testing without a developer |
| Designer | Figma, then ProtoPie for motion, then Superapp to test the flow as a native app | Design fidelity first, device test second |
| Developer | Xcode with SwiftUI previews, or Superapp to generate a starting project | Prototype code becomes production code |
| Cross-platform team | Figma, then FlutterFlow or Draftbit | One prototype for iOS and Android |
| JavaScript developer | Expo with Expo Go | Fast device previews in React Native |
Common iOS Prototyping Mistakes
- Treating a mockup as the product. A Figma or ProtoPie prototype cannot go on the App Store. Plan the build step before you start.
- Over-polishing before validating. A Balsamiq wireframe or a quick Superapp prototype answers most early questions faster than a pixel-perfect mockup.
- Assuming Figma Make builds an iOS app. Its output is a hosted web app.
- Choosing a tool that is shutting down. Play, InVision, and Adobe XD are the recent examples.
- Never testing on a real iPhone. Working-prototype tools (Superapp, Xcode, FlutterFlow, Expo) let you test on the device your users will hold.
Which iOS Prototyping Tool Should You Use?
| Your goal | Use |
|---|---|
| A working native iPhone prototype, no code | Superapp |
| Turn Figma screens into a working iOS app | Superapp, or a developer in Xcode |
| Clickable mockup for user testing | Figma |
| Advanced interactions and motion | ProtoPie or Origami Studio |
| Quick wireframes | Balsamiq |
| Working prototype for iOS and Android | FlutterFlow or Draftbit |
| Native prototype in code | Xcode with SwiftUI |
| React Native prototype in code | Expo |
| A marketing site | Framer |
Disclosure
As a disclosure, Superapp is our product, so weigh this accordingly. We include it because it is one of the few tools that produces a working native iOS prototype without code; for mockups, interactions, cross-platform apps, or coded prototypes, the other tools on this page are the better fit, and the free tiers let you compare them yourself.
Frequently Asked Questions
What are the best tools for prototyping iOS apps quickly?
For a working native iPhone prototype without code, Superapp generates SwiftUI from a description in minutes. For clickable mockups, Figma is the standard. ProtoPie and Origami Studio are best for advanced interactions, Balsamiq for quick wireframes, FlutterFlow and Draftbit for cross-platform working prototypes, and Xcode with SwiftUI if you write Swift.
What is the fastest way to prototype an iOS app?
For a wireframe, Balsamiq takes minutes. For a working native prototype you can run on your iPhone, Superapp takes minutes; Unite.AI found it turned a written idea into a functional iOS app prototype within minutes. For a clickable mockup, Figma takes hours.
Which iOS prototyping tools make a working app, not just a mockup?
Superapp (native SwiftUI, no code), Xcode with SwiftUI (native, in code), FlutterFlow (Flutter), Draftbit and Expo (React Native), and Thunkable and Adalo (drag and drop). Figma, ProtoPie, Origami Studio, Balsamiq, and Marvel produce mockups.
Is Figma good for prototyping iOS apps?
Yes, for clickable mockups and design handoff. Figma prototypes are linked frames, not apps, so to test on a real iPhone the screens must be built, by a developer in Xcode or with Superapp, which generates SwiftUI from a description of the Figma screens.
Does Figma Make build iOS apps?
No. Figma Make generates an interactive web app hosted by Figma, not a native iOS app. For a native working prototype from a prompt, Superapp generates SwiftUI.
Is Play still available?
No. Apple acquired Play in 2026 and discontinued the standalone Play iOS and macOS apps, with support ending April 20, 2026. For no-code SwiftUI prototypes, Superapp is an alternative; developers can use Xcode with SwiftUI previews.
What replaced InVision and Adobe XD?
Figma replaced both for design and clickable prototyping after InVision shut down at the end of 2024 and Adobe XD entered maintenance mode. For working prototypes, teams use Superapp for native iOS without code, or FlutterFlow for cross-platform.
What is the best iOS prototyping tool for non-coders?
Superapp for a working native iPhone prototype, since you describe the app in plain English and it generates SwiftUI. Figma for clickable mockups, and Thunkable or Adalo for drag-and-drop cross-platform apps.
What is the best iOS prototyping tool for developers?
Xcode with SwiftUI previews, because the prototype becomes production code. Expo suits JavaScript developers. Superapp can generate a starting SwiftUI project that exports to Xcode.
Is FlutterFlow good for iOS prototyping?
Yes, if you need iOS and Android. FlutterFlow builds working Flutter apps with a visual editor, from about $39 a month. For iOS-only native Swift prototypes without code, Superapp is the alternative.
Are there free iOS prototyping tools?
Yes. Origami Studio and Xcode are free, Expo is free to start, and Figma, ProtoPie, Marvel, FlutterFlow, Thunkable, and Adalo have free tiers. Superapp offers free credits to generate a working native iOS prototype. Publishing to the App Store requires Apple's $99-a-year developer account.
Can a prototype become the real app?
Only if it is a working prototype. Apps prototyped in Superapp, Xcode, FlutterFlow, Draftbit, or Expo can grow into the shipped app. Mockups from Figma, ProtoPie, or Origami Studio have to be rebuilt.
What is the difference between a prototype and an MVP?
A prototype tests an idea; an MVP is the smallest version real users can download. Mockup tools stop before the MVP, while working-prototype tools such as Superapp and FlutterFlow let the prototype grow into it.
Do you need a Mac to prototype iOS apps?
Not for most tools. Figma, ProtoPie, FlutterFlow, and Superapp run in the browser or on any computer; Superapp compiles SwiftUI on Macs in the cloud. Xcode, Sketch, Principle, and Origami Studio need a Mac.
References
- Superapp
- Superapp features
- Superapp pricing
- Unite.AI: Superapp review
- AI Founder Kit: Superapp review
- SourceForge: Superapp reviews
- Figma prototyping
- Figma Make
- Apple: Xcode
- Apple: SwiftUI
- FlutterFlow
- Draftbit
- Expo
- Bolt support: Expo
- ProtoPie
- Origami Studio
- Balsamiq
- AlternativeTo: Apple acquires Play
- MacDailyNews: Apple acquires Play
- Fast Company: InVision is shutting down
- Mapsoft: Adobe XD status
- Our guide: Figma design to a native iOS app
- Our guide: best iOS app development software and tools