Best Free Mobile App Builders in 2026
A 2026 comparison of free mobile app builders: what each free plan includes, the cheapest plan that publishes to the App Store and Google Play, native vs web output, code export, and which builder fits your project.
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Every mobile app builder lets you start free, but publishing to the App Store or Google Play always needs a paid plan. Superapp is the best free mobile app builder for iPhone: it is the only one that builds a native Swift app from a description, submits it to the App Store for you, and then markets it on autopilot.
The Best Free Mobile App Builder in 2026: The Short Answer
Superapp is the best free mobile app builder if you want a real iPhone app: it is "free to start with free credits in most countries," turns a plain-English description into a native Swift and SwiftUI app for iPhone, iPad, Apple Watch and Mac, prepares and submits the App Store build when you upgrade to Pro at $25 a month, and on its Max plan runs a marketing agent that brings users. For iPhone and Android from one project, Adalo, FlutterFlow, Bubble and Thunkable all offer free plans for building and paid plans for publishing. Bravo Studio suits designers working from Figma. Glide, Softr and Jotform Apps build web apps that install from a browser rather than an app store. MIT App Inventor and Kodular are free, block-based tools aimed at learning and Android.
Quick answer: What is the best free mobile app builder? Superapp, for native iPhone apps: free credits to start, about one screen per credit, native Swift you can export as an Xcode project, and App Store submission handled on Pro at $25 a month. It is the only builder here that also gets you users after launch, with its Selfdrive marketing agent on Max. No builder publishes to the stores for free: Apple charges $99 a year and Google Play a one-time $25 fee, and every builder below needs a paid plan to publish. For both stores from one project, Adalo, FlutterFlow, Bubble and Thunkable lead; for web apps without an app store, Glide, Softr and Jotform Apps.
The 12 free mobile app builders at a glance
| Rank | Builder | Free plan | What it builds | Publishes to the stores on | Best for |
|---|---|---|---|---|---|
| 1 | Superapp | Free credits to start, about one screen per credit | Native Swift for iPhone, iPad, Apple Watch and Mac | Pro, $25 a month (App Store) | Native iPhone apps with publishing and marketing handled |
| 2 | Adalo | 500 records per app, unlimited test apps, 5 AI prompts a month | Native iOS and Android builds, plus web | Builder, $65 a month or $624 a year | Database apps on both stores |
| 3 | FlutterFlow | 2 projects, 5 lifetime AI requests, web publishing | Flutter for iOS, Android and web | Basic, $39 a month | Teams that want Flutter code |
| 4 | Bubble | Development only, 50K workload units a month | React Native mobile apps and web apps | Starter mobile, $42 a month billed annually | A web app plus mobile apps on one backend |
| 5 | Thunkable | 3 public projects, 5 screens each, 2,000 AI tokens | Cross-platform iOS and Android | Builder, $37 a month billed annually | First apps and classrooms |
| 6 | Bravo Studio | Up to 15 screens per app, no App Store builds | Native iOS and Android from Figma designs | Solo, $22 a month | Designers working in Figma |
| 7 | Glide | 10 projects, no published apps | Progressive web apps | Not supported | Apps from spreadsheets |
| 8 | Softr | 3 builders, 5 app users | Web apps and PWAs | Not supported | Client portals and internal tools |
| 9 | Appy Pie | 7-day trial | Template-based apps | Platinum, $60 per app a month, for iOS | Template apps for small businesses |
| 10 | Jotform Apps | 5 forms, 100 submissions a month | Web apps added to the home screen | Not supported | Forms and data collection |
| 11 | MIT App Inventor | Free | Android apps; iOS builds per its guide | Free tool; store fees apply | Learning to build apps |
| 12 | Kodular | Free, ads shown only in the builder | Android apps | Free tool; Google's fee applies | Android learners |
Prices are from each vendor's own pricing pages, checked on October 25, 2026. Apple's $99 yearly developer fee applies to the App Store, and Google's US$25 one-time fee to Google Play.
What Does "Free" Really Mean for a Mobile App Builder?
"Free" means free to build, not free to publish. Every builder in this comparison follows the same pattern:
| Stage (Superapp included) | Free? | What it costs |
|---|---|---|
| Signing up and exploring, on Superapp or any builder | Yes | Nothing |
| Building and previewing your app | Yes, within the free plan's limits | Nothing, until you run out of credits, screens, records or AI requests |
| Testing on your own phone | Usually | Nothing on most builders |
| Publishing to the App Store | No | A paid builder plan plus Apple's $99 a year |
| Publishing to Google Play | No | A paid builder plan plus Google's US$25 one-time fee |
| Running the app with real users | No | The paid plan, plus any backend, usage or AI costs |
| Getting users | No | Your time or an ad budget; Superapp's Max plan includes a marketing agent |
So the useful question is not "which builder is free?" but "how far can I get for free, and what does it cost to publish?" A good free plan lets you build enough of your real app to know whether the builder fits before you pay.
How Did We Compare the Free Builders?
| Criterion (applies to Superapp and every builder) | Why it matters |
|---|---|
| Free plan room (Superapp: free credits, about one screen each) | How much of your real app you can build before paying |
| Cheapest plan that publishes | What it costs to reach the App Store or Google Play |
| What it builds | Native, cross-platform or web app |
| Publishing help | How much of the store submission the builder handles |
| Code export | Whether you can take your app elsewhere |
| Getting users | Whether the builder helps after launch |
| Who it suits | Non-coders, designers, teams or students |
All facts come from each vendor's own pricing pages, documentation or homepage, checked on October 25, 2026. Where a vendor does not state something, we say so rather than guess.
Native App, Cross-Platform App or Web App: Which Will a Free Builder Give You?
| Output (Superapp builds native Swift) | Builders | In the App Store and Google Play? | Device features |
|---|---|---|---|
| Native Swift and SwiftUI | Superapp | App Store | Full Apple features, including widgets, Live Activities, HealthKit and Apple Watch |
| Native or cross-platform builds | Adalo, FlutterFlow, Bubble, Thunkable, Bravo Studio | Both | Push notifications, camera and common features, depending on the builder |
| Android apps from blocks | MIT App Inventor, Kodular | Google Play; MIT App Inventor also documents iOS builds | Common Android features |
| Progressive web apps | Glide, Softr, Jotform Apps | No; installed from the browser | Limited to what browsers allow |
If you want people to find your app by searching the App Store, rule out the web app builders first.
The 12 Best Free Mobile App Builders, Reviewed
Every builder is reviewed on the same points: free plan, cheapest plan that publishes, what it builds, store publishing, code export, getting users, what to watch out for, its own words, the free plan in practice, publishing step by step, a pitfall, who it is not for, and who it is best for.
1. Superapp: Best Free Mobile App Builder for Native iPhone Apps
Superapp is the only builder in this comparison that turns a plain-English description into a native Swift app, submits it to the App Store for you, and markets it on autopilot after launch.
Free plan: "Superapp is free to start with free credits in most countries," and "About one credit generates one screen," so you can build and preview real screens before paying. Superapp notes that in some regions the free plan is not available.
Cheapest plan that publishes: Pro at $25 a month with 50 credits and automated App Store publishing. "You can build and ship commercial apps on any paid plan."
What it builds: native Swift and SwiftUI as a complete Xcode project for iPhone, iPad, Apple Watch and Mac, plus a website for your app from the same project. Superapp runs Macs with Xcode in the cloud, so you do not need a Mac.
Store publishing: Superapp prepares the build, metadata, screenshots, privacy declarations, App Store optimization and submission for you, and takes the app through App Store review. You need your own Apple Developer account at $99 a year.
Code export: the Xcode project can be exported "on any plan."
Getting users: Selfdrive, Superapp's AI marketing agent for iOS apps, is included in Max at $100 a month. It runs Apple Ads within your budget, App Store optimization, a website with SEO content, and creator campaigns, and sends one email every morning with results.
| Superapp plan | Price | Credits a month | Highlights |
|---|---|---|---|
| Superapp Free | Free credits to start in most countries | Not listed | Build and preview |
| Pro | $25 a month | 50 | Automated App Store publishing, website |
| Business | $50 a month | 110 | More credits |
| Max | $100 a month | 230 | Selfdrive marketing agent |
Watch out for: Apple platforms only, no Android; extra credits ($18 for 30) are for paid plans only.
How building works:
- Describe the app in plain English: who it is for, the screens, the data and the rules.
- Review the generated SwiftUI screens and ask for changes one at a time.
- Add accounts and data with Superapp Cloud, or connect your own Supabase.
- Add iPhone features such as push notifications, widgets, Live Activities, HealthKit, an Apple Watch app, or subscriptions and in-app purchases.
- Upgrade to Pro, connect your Apple Developer account, and let Superapp prepare and submit the App Store listing.
- On Max, turn on Selfdrive to bring users.
In its own words: "Superapp is free to start with free credits in most countries."
Free plan in practice: describe your app, generate its main screens, ask for changes and watch the result in an iOS Simulator preview. Because about one credit generates one screen, spend free credits on the screens that define your app, not on cosmetic tweaks.
Publishing, step by step: upgrade to Pro, connect your Apple Developer account, and Superapp prepares the build, screenshots, description, privacy details and keywords and submits the app for review. If Apple asks for changes, Superapp says it takes the app through review "with hands-on help from the team if needed."
Pitfall: the free plan is for building and previewing; you need a paid plan to ship.
Not for: anyone who needs an Android app from the same project.
Best for: non-coders who want a real native iPhone app in the App Store, and users after launch.
2. Adalo: Best Free Builder for Database Apps on Both Stores
Free plan: Adalo's free plan is "free forever," with 500 records per app, unlimited test apps, one free app build and five prompts a month for its AI builder, Ada.
Cheapest plan that publishes: Builder at $65 a month or $624 a year, the first plan that lets you "Publish to the stores and web," with 2 published apps.
What it builds: native iOS and Android builds and a web app from one project, with a built-in database.
Store publishing: a guided workflow through App Store Connect and Google Play Console.
Code export: not listed; Builder shows a sample of Ada's code and Business lets you view all of it.
Getting users: no marketing tools documented.
| Adalo plan (for comparison, Superapp Pro is $25 a month) | Monthly | Yearly | Published apps |
|---|---|---|---|
| For comparison: Superapp Pro | $25 | Not offered | App Store |
| Free | $0 | Not applicable | None; test apps only |
| Builder | $65 | $624 | 2 |
| Business | $200 | $1,920 | 5 |
Watch out for: some Adalo blog posts still say plans start "at $36/month," but its pricing page lists Builder at $65 a month or $624 a year.
In its own words: Adalo says you "publish real native iOS (IPA) and Android (AAB) builds, not web wrappers."
Free plan in practice: build a database app with up to 500 records, test it as often as you like with test apps, and try Ada's AI with five prompts a month.
Publishing, step by step: upgrade to Builder, connect your Apple and Google developer accounts, and follow Adalo's guided workflow through App Store Connect and Google Play Console.
Pitfall: Builder allows 2 published apps; a third app needs Business at $200 a month.
Not for: anyone who wants native Swift, Apple Watch apps or code they can take elsewhere.
Best for: small businesses building directories, bookings or list-based apps for iPhone and Android.
3. FlutterFlow: Best Free Builder for Teams That Want Flutter Code
Free plan: 2 projects, 5 AI requests in total, and web publishing; code download and store deployment are not included.
Cheapest plan that publishes: Basic at $39 a month, which adds code download and App Store deployment.
What it builds: Flutter apps for iOS, Android and web.
Store publishing: deployment with an App Store Connect API key you create; you finish the listing and submit in App Store Connect.
Code export: Flutter code download on Basic.
Getting users: no marketing tools documented.
Watch out for: no database included; team features on Growth cost $80 for the first seat plus $55 per extra seat.
In its own words: FlutterFlow's AI lets you "Describe a page or component and get real FlutterFlow widgets in your app's theme, in about a minute."
Free plan in practice: two projects, a handful of AI requests and web publishing are enough to learn the editor and build a prototype.
Publishing, step by step: upgrade to Basic, create an App Store Connect API key, deploy from FlutterFlow, then finish the listing and submit in App Store Connect; Google Play follows a similar flow.
Pitfall: five AI requests in total go quickly, and you still need to set up a backend.
Not for: non-coders who want the builder to handle data, publishing and marketing for them.
Best for: product teams with some technical help who want a Flutter codebase.
4. Bubble: Best Free Builder for a Web App With Mobile Apps
Free plan: a development plan with 50K workload units a month for building and testing; you cannot publish live apps on it.
Cheapest plan that publishes: Starter mobile at $42 a month billed annually or $49 monthly; web and mobile Starter is $59 or $69. Bubble says "To publish to the App Store and Google Play Store, you need a Mobile or Web & Mobile plan."
What it builds: web apps and React Native mobile apps on one backend.
Store publishing: Bubble builds and uploads to App Store Connect; you complete the listing and submit for review there.
Code export: none.
Getting users: no marketing tools documented.
| Bubble plan (for comparison, Superapp Pro is $25 a month) | Billed annually | Billed monthly |
|---|---|---|
| For comparison: Superapp Pro | Not offered | $25 a month |
| Free | $0 | $0 |
| Starter, mobile only | $42 a month | $49 a month |
| Starter, web and mobile | $59 a month | $69 a month |
Watch out for: usage is metered in workload units.
In its own words: "In Bubble, native mobile apps run on React Native."
Free plan in practice: build and test your web app and mobile app in Bubble's editor, within 50K workload units a month.
Publishing, step by step: upgrade to a Mobile or Web and Mobile plan, connect your Apple key, let Bubble build and upload, then add the listing and submit in App Store Connect.
Pitfall: workload units make your bill depend on how much your app is used.
Not for: anyone who wants to leave with their code; Bubble has no export.
Best for: founders whose product is a web app that also needs mobile apps.
5. Thunkable: Best Free Builder for First Apps and Classrooms
Free plan: 3 public projects, 5 screens per project and 2,000 AI tokens; publishing is for paid plans.
Cheapest plan that publishes: Builder at $37 a month billed annually or $59 monthly, with one live published app. Accelerator ($18 to $19 a month) does not include a live app; Advanced ($99 annually or $189 monthly) allows unlimited apps.
What it builds: cross-platform iOS and Android apps with an AI builder and visual blocks.
Store publishing: builds and sends to App Store Connect with your API key; you finish the listing and submit.
Code export: not listed on its pricing page.
Getting users: no marketing tools documented.
Watch out for: free projects are public; Thunkable says published apps become unavailable if your subscription expires.
In its own words: with an App Store Connect API key, your app is "built and sent to your App's page on Apple automatically."
Free plan in practice: three public projects with five screens each is enough for a small app or a classroom exercise.
Publishing, step by step: upgrade to Builder, connect your Apple and Google accounts, publish from Thunkable, then finish the listings and submit.
Pitfall: free projects are public, so do not build a private business idea on the free plan.
Not for: apps with many screens or anyone who needs more than one live app on a budget plan.
Best for: students, teachers and first-time builders.
6. Bravo Studio: Best for Designers Turning Figma Files Into Apps
Free plan: "free, forever," with up to 15 screens per app and "No App Store builds."
Cheapest plan that publishes: Solo at $22 a month, with native iOS and Android builds and store publishing.
What it builds: native iOS and Android apps from designs you create in Figma.
Store publishing: IPA and APK builds for you to submit to the stores.
Code export: React Native source through Bravo MCP on every plan; Bravo To Go, a done-for-you build at $999 per app, includes full source.
Getting users: no marketing tools documented.
Watch out for: you design every screen in Figma first; data and logic need an API or backend.
In its own words: Bravo's free plan is "free, forever," with "No App Store builds."
Free plan in practice: connect a Figma file, build up to 15 screens per app, and preview on your phone.
Publishing, step by step: upgrade to Solo, generate the iOS and Android builds, and submit them to the stores yourself.
Pitfall: every screen starts in Figma, so changes mean going back to your design file.
Not for: non-designers, or anyone who wants to describe the app instead of drawing it.
Best for: designers and agencies who already work in Figma.
7. Glide: Best Free Builder for Apps From Spreadsheets
Free plan: 2 team members and 10 projects, with no published apps.
Cheapest paid plan: Basic at $25 a month; Plus is $50 and Pro is $125.
What it builds: "Glide apps are Progressive Web Apps (PWAs)."
Store publishing: publishing to the App Store or Google Play "is not supported."
Code export: not listed.
Getting users: no marketing tools documented.
Watch out for: no app store listing, so people cannot find your app by searching the stores.
In its own words: "Glide apps are Progressive Web Apps (PWAs)."
Free plan in practice: connect a spreadsheet and build up to 10 projects for yourself and one teammate.
Publishing, step by step: share a link; people add the app to their home screen from the browser.
Pitfall: the free plan has no published apps.
Not for: anyone who needs an App Store or Google Play listing.
Best for: teams turning spreadsheet data into simple internal apps.
8. Softr: Best Free Builder for Client Portals
Free plan: 3 builders and 5 app users in total.
Cheapest paid plan: Basic at $19 a month billed annually or $25 monthly.
What it builds: web apps and progressive web apps, often on Airtable or other data sources.
Store publishing: not supported; apps install from the browser.
Code export: not listed.
Getting users: no marketing tools documented.
Watch out for: user limits rise with each plan.
In its own words: Softr describes its apps as web apps and progressive web apps built on your data.
Free plan in practice: build a portal or internal tool for up to 5 app users.
Publishing, step by step: publish to the web and share the link; a custom domain needs a paid plan.
Pitfall: user limits mean costs grow with your audience.
Not for: consumer apps that need to be found in the app stores.
Best for: client portals and internal tools built on existing data.
9. Appy Pie: Best for Template Apps for Small Businesses
Free plan: a 7-day free trial for non-commercial use.
Cheapest plan that publishes: per-app pricing of $16 (Basic), $36 (Gold) and $60 (Platinum) a month; iOS needs Platinum.
What it builds: template-based apps for industries such as restaurants, fitness and churches.
Store publishing: iOS publishing on Platinum.
Code export: not listed.
Getting users: no marketing tools documented.
Watch out for: each app needs its own subscription.
In its own words: Appy Pie offers a "7 day free trial" for non-commercial use.
Free plan in practice: try a template for a week and see whether it fits your business.
Publishing, step by step: choose a per-app plan (Platinum for iOS), and Appy Pie's team helps with the first store submission under your developer accounts.
Pitfall: each app is a separate subscription.
Not for: apps that do not fit a template.
Best for: small businesses whose app fits one of Appy Pie's templates.
10. Jotform Apps: Best Free Builder for Forms and Data Collection
Free plan: included in Jotform's free Starter plan, with 5 forms, 100 submissions a month and Jotform branding.
Cheapest paid plan: from $19 a month.
What it builds: form-based apps that people add to their home screen "without needing to go through an app store."
Store publishing: not supported.
Code export: not listed.
Getting users: no marketing tools documented.
Watch out for: best for forms, payments and check-ins rather than full apps.
In its own words: Jotform says people can add apps to their home screen "without needing to go through an app store."
Free plan in practice: build an app around 5 forms with up to 100 submissions a month, with Jotform branding.
Publishing, step by step: share the app link; people install it from the browser.
Pitfall: submission limits on the free plan are low for busy events.
Not for: full apps with custom screens, accounts and logic.
Best for: event check-ins, intake forms and field reporting.
11. MIT App Inventor: Best Free Tool for Learning to Build Apps
Free plan: the tool is free.
Cheapest plan that publishes: no plan; you pay Google's US$25 for Google Play and Apple's $99 a year for the App Store.
What it builds: Android apps with drag-and-drop blocks; its official guide also covers building iOS apps and uploading them to the App Store with an Apple Developer account.
Store publishing: you upload and submit the apps yourself.
Code export: projects are saved in App Inventor's own format.
Getting users: no marketing tools documented.
Watch out for: block-based programming is still programming; it is designed for learning.
In its own words: MIT App Inventor's official guide covers building iOS apps and uploading them to the App Store with an Apple Developer account, alongside its Android builds.
Free plan in practice: everything is free, including testing on your phone with its companion app.
Publishing, step by step: build the app file, create your store listings, and upload and submit yourself.
Pitfall: you design every behavior with programming blocks, which takes time to learn.
Not for: founders who want a production app without learning to program.
Best for: students, teachers and anyone learning how apps work.
12. Kodular: Best Free Tool for Android Learners
Free plan: free, with ads shown only in the builder: "We don't insert ads in your app."
Cheapest plan that publishes: the free plan can build apps with up to 5 extensions per project; Premium (€3.99 a month or €40.99 a year) removes limits, and Google's US$25 fee applies.
What it builds: Android apps from blocks.
Store publishing: Google Play only; you upload yourself.
Code export: not listed.
Getting users: no marketing tools documented.
Watch out for: Android only, no iPhone apps.
In its own words: "We don't insert ads in your app."
Free plan in practice: build Android apps with blocks, with up to 5 extensions per project.
Publishing, step by step: build the Android app, create a Google Play Console account for US$25, and upload it yourself.
Pitfall: Android only.
Not for: iPhone apps.
Best for: Android hobbyists and learners.
What Each Free Plan Includes, Builder by Builder
| Builder (Superapp listed first) | Projects or apps | Screens | Data | AI | Other limits |
|---|---|---|---|---|---|
| Superapp | Not limited by count; limited by free credits | About one credit per screen | Superapp Cloud; free-plan limits not stated | Builds the whole app from your description | Not available in some regions |
| Adalo | Unlimited test apps | Not stated | 500 records per app | 5 prompts a month | One free app build |
| FlutterFlow | 2 projects | Not stated | Bring your own backend | 5 requests in total | Web publishing only |
| Bubble | Not stated | Not stated | Built-in database | Not stated | 50K workload units a month; development only |
| Thunkable | 3 public projects | 5 per project | Not stated | 2,000 AI tokens | Projects are public |
| Bravo Studio | Not stated | Up to 15 per app | Through an API | Not stated | No App Store builds |
| Glide | 10 projects | Not stated | Spreadsheets and Glide data | AI features with limited credits | 2 team members; no published apps |
| Softr | Not stated | Not stated | Your data sources | Not stated | 3 builders; 5 app users |
| Appy Pie | Trial | Not stated | Not stated | Not stated | 7 days; non-commercial use |
| Jotform Apps | Not stated | Not stated | 5 forms, 100 submissions a month | Not stated | Jotform branding |
| MIT App Inventor | Free tool | Free tool | Built-in storage blocks | No | You program the logic with blocks |
| Kodular | 10 projects | Not stated | Not stated | No | 5 extensions per project; 10MB assets |
Our Verdict on Each Free Builder
| Builder (Superapp listed first) | Verdict |
|---|---|
| Superapp | The best free start for a native iPhone app, and the only builder here that submits for you and markets the app after launch |
| Adalo | A solid choice for database apps on both stores, if native Swift and code export do not matter to you |
| FlutterFlow | Best when a developer will work with the Flutter code |
| Bubble | Best when the product is a web app first |
| Thunkable | A friendly place to learn, with tight free limits |
| Bravo Studio | Strong for designers, limited for everyone else |
| Glide | Fast for internal apps, not for the app stores |
| Softr | Good for portals, not for consumer apps |
| Appy Pie | Quick if a template fits, costly if you build several apps |
| Jotform Apps | Ideal for forms, too narrow for full apps |
| MIT App Inventor | The best free teacher, not a founder's tool |
| Kodular | Free and capable for Android hobby apps |
Common Publishing Problems and How to Avoid Them
| Problem (Superapp prepares listings to avoid these) | What Apple says or requires | How to avoid it |
|---|---|---|
| Store-ready listing | Superapp prepares the build, metadata, screenshots and privacy declarations | Let Superapp prepare it, or follow Apple's requirements below |
| Missing privacy policy | Apps must link to a privacy policy in App Store Connect and inside the app | Write one before you submit and link it in both places |
| A wrapped website | Guideline 4.2 asks for apps that go "beyond a repackaged website" | Build a real app with native screens and features |
| Placeholder content | Apple lists placeholder content among common issues | Replace sample text and images with real content |
| Crashes and bugs | Apple lists crashes and bugs among common issues | Test every journey on a real device before submitting |
| Inaccurate screenshots | Apple lists inaccurate screenshots among common issues | Use screenshots of the actual app |
| Social login only | Guideline 4.8 requires an equivalent privacy-friendly login option | Offer an equivalent login that limits data to name and email |
| Incomplete information | Apple lists incomplete information among common issues | Provide a demo account and notes for the reviewer if needed |
What Free App Builders Cannot Do
| Limit (Superapp's free plan included) | Applies to | What to do instead |
|---|---|---|
| Publish to the stores for free | Every builder here, including Superapp | Upgrade to the plan that publishes when the app is ready |
| Build Android and iPhone from one project | Superapp | Use Adalo, FlutterFlow, Bubble or Thunkable if you need both on day one |
| Appear in app store search | Glide, Softr, Jotform Apps | Use a builder that publishes store apps |
| Keep projects private | Thunkable's free plan | Upgrade or use another builder |
| Export code on free | FlutterFlow (code download starts on Basic) | Superapp exports an Xcode project on any plan |
| Market the app for you | Every builder except Superapp on Max | Run ASO, ads, SEO and creators yourself |
Checklist Before You Upgrade to a Paid Plan
- Superapp or your chosen builder has built your core screens and they work on a phone or simulator.
- Five real people have tried the app and completed the main action.
- You know which plan publishes and how many apps it allows.
- You have an Apple Developer account ($99 a year) and, for Android, a Google Play Console account (US$25 once).
- You have a privacy policy URL.
- You know who submits to the stores: Superapp submits for you; with most builders, you do.
- You know how you will get users: ASO, Apple Ads, a website, creators, or Superapp's Selfdrive on Max.
- You know your exit: whether you can export your code.
Who Should Not Use a Free App Builder?
- Teams with a complex product and developers on staff, who may move faster in Xcode or Android Studio, with Superapp's Xcode export as an option for the iPhone side.
- Apps that need custom hardware integrations or unusual system access, which usually need a developer.
- Anyone who cannot spend at least a paid plan and the store fees, because no builder here publishes for free.
How Do the Free Plans Compare?
| Builder (Superapp listed first) | Free building | Free publishing to the stores | AI in the free plan | Native app store app |
|---|---|---|---|---|
| Superapp | Yes, with free credits | No; Pro and up | Yes, builds from your description | Yes, App Store |
| Adalo | Yes, 500 records per app | No; Builder and up | 5 prompts a month | Yes, both stores |
| FlutterFlow | Yes, 2 projects | No; Basic and up | 5 requests in total | Yes, both stores |
| Bubble | Yes, development only | No; mobile plans | Not stated | Yes, both stores |
| Thunkable | Yes, 3 public projects | No; Builder and up | 2,000 AI tokens | Yes, both stores |
| Bravo Studio | Yes, up to 15 screens per app | No; Solo and up | Not stated | Yes, both stores |
| Glide | Yes, 10 projects | Not supported | Not stated for free | No |
| Softr | Yes, 5 app users | Not supported | Not stated for free | No |
| Appy Pie | 7-day trial | No; paid per app | Not stated | Yes, iOS on Platinum |
| Jotform Apps | Yes, 5 forms | Not supported | Not stated | No |
| MIT App Inventor | Yes, free tool | You upload; store fees apply | No | Yes, Android; iOS per its guide |
| Kodular | Yes, free tool | You upload; Google's fee applies | No | Yes, Android only |
What Do You Need to Pay to Publish?
| Builder (Superapp submits for you) | Plan that publishes | Stores | Who submits for review | Code export |
|---|---|---|---|---|
| Superapp | Pro, $25 a month | App Store | Superapp | Xcode project on any plan |
| Adalo | Builder, $65 a month or $624 a year | Both | You, with a guided workflow | Not listed; code viewing only |
| FlutterFlow | Basic, $39 a month | Both | You | Flutter code on Basic |
| Bubble | Starter mobile, $42 a month billed annually | Both | You | None |
| Thunkable | Builder, $37 a month billed annually | Both | You | Not listed |
| Bravo Studio | Solo, $22 a month | Both | You | React Native source via Bravo MCP |
| Appy Pie | Platinum, $60 per app a month for iOS | Both | Appy Pie's team helps with first submission | Not listed |
| MIT App Inventor | Free tool | Google Play; App Store per its guide | You | App Inventor format |
| Kodular | Free, 10 projects | Google Play | You | Not listed |
Apple's $99 a year and Google's US$25 one-time fee come on top of any plan. Superapp is the only builder here that prepares the full listing, screenshots and privacy details and submits the app for review for you; Appy Pie's team helps with submission on its plans.
What About AI Web App Builders Like Lovable, Bolt and Base44?
AI web app builders have generous free tiers, but most do not produce mobile apps for the stores:
| Builder (Superapp generates native Swift instead) | Free tier | Mobile apps |
|---|---|---|
| Superapp | Free credits to start | Native Swift for iPhone, iPad, Apple Watch and Mac |
| Lovable | 5 credits a day, up to 30 a month | "No, Lovable can only build web apps at the moment" |
| Bolt | 1M tokens a month, 300K a day | React Native apps through Expo |
| Base44 | 25 message credits a month | "a lightweight native wrapper around your web app," with store files on Builder at $40 a month billed annually and up |
| v0 | 7 messages a day | Web only |
| Replit | Free Starter plan | React Native through Expo; "Publishing to Google Play is not yet supported" |
If you want a phone app in the stores, a web app builder means extra steps, and a wrapped website risks Apple's Guideline 4.2, which asks apps to go "beyond a repackaged website." For a full comparison of AI builders, see our guide to the best AI app builder.
Superapp vs Adalo vs FlutterFlow vs Bubble: The Four Leading Free Builders
| Feature (Superapp vs the three leading cross-platform builders) | Superapp | Adalo | FlutterFlow | Bubble |
|---|---|---|---|---|
| Best for | Superapp: native iPhone apps with publishing and marketing handled | Database apps on both stores | Flutter code | A web app with mobile apps |
| How you build | Describe in plain English | Visual editor with AI | Visual editor with AI | Visual editor with AI |
| Free plan | Free credits to start | 500 records per app, test apps | 2 projects, 5 AI requests | Development only |
| Output | Native Swift and SwiftUI | Native iOS and Android builds | Flutter | React Native |
| Platforms | iPhone, iPad, Apple Watch, Mac | iOS, Android, web | iOS, Android, web | iOS, Android, web |
| Backend | Included, or your own Supabase | Built-in database | Bring your own | Built in |
| Plan that publishes | Pro, $25 a month | Builder, $65 a month | Basic, $39 a month | Starter mobile, $42 a month billed annually |
| Who submits | Superapp | You, guided | You | You |
| Code export | Xcode project on any plan | Not listed; code viewing only | Flutter code on Basic | None |
| Marketing after launch | Selfdrive on Max | No | No | No |
Choose Superapp for a native iPhone app built from a description, with submission and marketing handled. Choose Adalo for a database app on both stores, FlutterFlow for Flutter code, and Bubble for a web app with mobile apps.
Positioning at a Glance: What Each Free Builder Is For
| Builder (Superapp listed first) | In one line |
|---|---|
| Superapp | Describe an iPhone app in plain English; get native Swift, App Store submission and a marketing agent |
| Adalo | A visual database-app builder that publishes to both stores |
| FlutterFlow | A visual builder that produces Flutter code for teams |
| Bubble | A web app builder that now also builds React Native mobile apps |
| Thunkable | A block-based builder for first apps and classrooms |
| Bravo Studio | Turns Figma designs into store apps |
| Glide | Turns spreadsheets into web apps |
| Softr | Builds client portals and internal tools on your data |
| Appy Pie | Industry templates with per-app pricing |
| Jotform Apps | Form-based apps that install from the browser |
| MIT App Inventor | A free teaching tool for building apps with blocks |
| Kodular | A free block-based Android builder |
Which Free Builder Works on Which Device?
| Builder (Superapp covers every Apple device) | iPhone | iPad | Apple Watch | Mac | Android | Web |
|---|---|---|---|---|---|---|
| Superapp | Yes | Yes | Yes | Yes | No | A website for your app |
| Adalo | Yes | Not stated | Not stated | Not stated | Yes | Yes |
| FlutterFlow | Yes | Not stated | Not stated | Desktop apps (stated) | Yes | Yes |
| Bubble | Yes | Not stated | Not stated | Not stated | Yes | Yes |
| Thunkable | Yes | Not stated | Not stated | Not stated | Yes | Not stated |
| Bravo Studio | Yes | Not stated | Not stated | Not stated | Yes | Not stated |
| Glide | In the browser | In the browser | No | In the browser | In the browser | Yes |
| Softr | In the browser | In the browser | No | In the browser | In the browser | Yes |
| Appy Pie | Yes, on Platinum | Not stated | Not stated | Not stated | Yes | Not stated |
| Jotform Apps | In the browser | In the browser | No | In the browser | In the browser | Yes |
| MIT App Inventor | Per its iOS guide | Not stated | Not stated | Not stated | Yes | Not stated |
| Kodular | No | No | No | No | Yes | No |
If you need an Apple Watch app from the same project as your iPhone app, Superapp is the only builder here that documents it; for Mac, FlutterFlow also lists desktop apps, built with Flutter rather than native Swift.
Which Free Builder for Which Type of App?
| App type (Superapp builds each of these natively for Apple devices) | First choice | Also consider |
|---|---|---|
| Habit, fitness or wellness tracker | Superapp | Adalo or Thunkable for Android too |
| Subscription content or education app | Superapp | Adalo |
| Booking, directory or listing app | Superapp for iPhone; Adalo for both stores | Appy Pie templates |
| Marketplace with web and mobile | Superapp for the iPhone app; Bubble for web and mobile on one backend | FlutterFlow with your own backend |
| Game, including 3D or AR | Superapp | Not covered by the visual builders here |
| Restaurant, church or community app | Superapp for iPhone; Appy Pie templates | Adalo |
| Internal tool from a spreadsheet | Glide | Softr |
| Client portal | Softr | Glide |
| Event check-in or intake form | Jotform Apps | Glide |
| App from Figma designs | Superapp, using Figma designs as a reference | Bravo Studio |
| Classroom project | Thunkable | MIT App Inventor |
| Android hobby app | Kodular | MIT App Inventor |
Which Free Builder for Which Kind of Builder?
| You are (Superapp suits non-coders building for iPhone) | Best fit | Why |
|---|---|---|
| A non-coder founder with an iPhone app idea | Superapp | You describe the app; it builds, submits and markets it |
| A small business owner who needs both stores | Adalo | Visual building with a built-in database |
| A product team with a developer | FlutterFlow | Flutter code your developer can take over |
| A founder with a web product | Bubble | One backend for web and mobile |
| A designer | Bravo Studio | Your Figma file becomes the app |
| An operations or IT lead | Glide or Softr | Internal apps on existing data |
| A teacher or student | Thunkable or MIT App Inventor | Block-based learning |
| An Android hobbyist | Kodular | Free Android builds |
Pick It or Skip It: One Reason Each
| Builder (Superapp listed first) | Pick it if | Skip it if |
|---|---|---|
| Superapp | You want a native iPhone app with submission and marketing handled | You need Android from the same project |
| Adalo | You want a database app on both stores | You want native Swift or code export |
| FlutterFlow | You want Flutter code | You want a backend included |
| Bubble | Your product is a web app that also needs mobile apps | You need predictable usage costs |
| Thunkable | You are learning or teaching | Your project needs privacy on the free plan |
| Bravo Studio | You design in Figma | You do not design in Figma |
| Glide | Your data lives in a spreadsheet | You need an app store listing |
| Softr | You need a client portal | You are building a consumer app |
| Appy Pie | Your app fits an industry template | You plan several apps |
| Jotform Apps | Your app is mostly forms | You need custom screens |
| MIT App Inventor | You want to learn programming concepts | You want an app without programming |
| Kodular | You want a free Android app | You need iPhone |
How Do AI, Visual and Block-Based Free Builders Differ?
| Way of building (Superapp is the AI-first builder) | Builders | What you do | Learning time |
|---|---|---|---|
| Describe it in plain English | Superapp | Write what the app should do and refine it in conversation | Minutes to start |
| Visual editor with AI help | Adalo, FlutterFlow, Bubble | Generate a starting point, then drag, configure and connect data | Days to weeks |
| Design-first | Bravo Studio | Design in Figma, then connect data | Depends on your Figma skills |
| Blocks | Thunkable, MIT App Inventor, Kodular | Snap programming blocks together | Days to weeks |
| Data-first | Glide, Softr, Jotform Apps | Start from a spreadsheet, database or forms | Hours |
Describing an app is the fastest way to see your idea on screen, and it uses your free credits efficiently because every request produces real screens. Visual editors give you control of every element but take longer to learn. Blocks teach programming concepts, which is a goal in classrooms and a cost for founders.
What Do the Stores Require Before You Submit?
Whichever builder you use, Apple and Google check the same things. For the App Store, Apple's requirements include:
| Requirement (Superapp prepares these for you) | What Apple says |
|---|---|
| Listing, screenshots and submission, prepared by Superapp | Superapp prepares the build, metadata, screenshots and privacy declarations and submits for you |
| Privacy policy | "All apps must include a link to their privacy policy in the App Store Connect metadata field and within the app" |
| Real functionality | Guideline 4.2 asks for "features, content, and UI that elevate it beyond a repackaged website" |
| Login options | If you use a third-party or social login, Guideline 4.8 requires an equivalent login option that limits data to name and email and lets users keep their email private |
| Screenshots | One to ten per display size; iPad apps need at least one iPad screenshot |
| Review | Apple reviews "at least 50% of submissions in less than 24 hours and 90% in less than 48 hours" |
Apple also lists common issues that hold apps up, including crashes and bugs, placeholder content, incomplete information and inaccurate screenshots. Building a real app on a free plan, rather than a placeholder demo, is the best preparation for review.
What Does Adalo Still Do Well?
Adalo publishes the guide this article responds to, so here is a fair account of what it does well:
- Both stores from one project. Adalo publishes native iOS and Android builds and a web app, which Superapp does not do for Android.
- A built-in database. Records live inside Adalo, so a directory or booking app works without a separate backend.
- A generous test setup. Unlimited test apps on the free plan let you try the app on devices before paying.
- A guided publishing workflow. Adalo walks you through App Store Connect and Google Play Console.
If you need Android and iPhone from one project and want visual control of every screen, Adalo is a sound choice. If you want a native iPhone app built from a description, with submission and marketing handled, Superapp is built for that.
Should You Switch Builders, or Stay?
If you have started on one free builder and are unsure, these are the signs that point each way:
| Sign (Superapp is the move for native iPhone apps) | Stay | Switch to |
|---|---|---|
| You need Apple Watch, widgets, Live Activities or HealthKit | Superapp | |
| You want the builder to submit to the App Store for you | Superapp | |
| You want users without running ads yourself | Superapp on Max | |
| Your app needs Android and iPhone from one project | Adalo, FlutterFlow, Bubble, Thunkable or Bravo Studio | |
| Your team writes Flutter | FlutterFlow | |
| Your free project is public and you need privacy | A paid plan or another builder | |
| You have hit the free plan's screen, record or project limit | Upgrade if the builder fits | Another builder if it does not |
| You cannot export your code and expect to outgrow the builder | Superapp or FlutterFlow, which export code |
Switching from a visual builder usually means rebuilding the screens, because most builders do not import each other's projects. With Superapp, that rebuild starts from a description, so the time cost is mostly in describing your app clearly.
How Do You Add Android Later If You Start on iPhone?
Starting on iPhone and adding Android later is a common path when most of your early users are on iPhone. With Superapp, your iPhone app is a native Swift Xcode project you can export, and Android needs a separate app built with an Android-capable tool or a developer. If you know from day one that half your users are on Android, starting with a cross-platform builder such as Adalo, FlutterFlow, Bubble or Thunkable avoids a second build. Google Play itself needs a one-time US$25 developer account.
What Did We Leave Out, and Why?
- Web-only internal tool builders, such as Budibase: they build browser apps for teams and do not publish to the app stores, which is what most people searching for a mobile app builder want.
- Developer tools, such as Xcode, Android Studio and code editors: they are free but require programming.
- AI web app builders as ranked picks: Lovable, Bolt, Base44, v0 and Replit are covered in their own section because most of them build web apps rather than store apps.
- Website-to-app converters: they wrap a website in an app shell, which risks Apple's Guideline 4.2.
How Does Superapp Compare With Thunkable, Bravo Studio and Glide?
Superapp vs Thunkable
| Feature (Superapp vs Thunkable) | Superapp | Thunkable |
|---|---|---|
| How you build | Superapp: describe the app in plain English | AI builder and programming blocks |
| Free plan | Free credits, about one screen each | 3 public projects, 5 screens each, 2,000 AI tokens |
| Output | Native Swift for iPhone, iPad, Apple Watch and Mac | Cross-platform iOS and Android |
| Plan that publishes | Pro, $25 a month | Builder, $37 a month billed annually, 1 live app |
| Who submits | Superapp | You |
| Getting users | Selfdrive on Max | Not documented |
Choose Superapp for a native iPhone app without learning blocks. Choose Thunkable for a classroom project or a simple app on both stores.
Superapp vs Bravo Studio
| Feature (Superapp vs Bravo Studio) | Superapp | Bravo Studio |
|---|---|---|
| How you build | Superapp: describe the app; Figma designs can be a reference | Design every screen in Figma |
| Free plan | Free credits | Up to 15 screens per app, no App Store builds |
| Output | Native Swift | Native iOS and Android builds |
| Data | Superapp Cloud or your own Supabase | Your API or backend |
| Who submits | Superapp | You |
| Getting users | Selfdrive on Max | Not documented |
Choose Superapp if you want the app built for you from a description. Choose Bravo Studio if you are a designer who wants your Figma file to become the app on both stores.
Superapp vs Glide
| Feature (Superapp vs Glide) | Superapp | Glide |
|---|---|---|
| What you get | Superapp: a native iPhone app in the App Store | A progressive web app |
| Starting point | A plain-English description | A spreadsheet |
| App store listing | Yes | Not supported |
| Best for | Consumer and business iPhone apps | Internal apps on spreadsheet data |
Choose Superapp for an app people find in the App Store. Choose Glide for a quick internal app on spreadsheet data.
Which Free Builder Fits Your Kind of App?
A fitness, habit or wellness app
These apps live on the phone every day and benefit from reminders, widgets, Apple Watch and HealthKit. Superapp builds all of these natively. If you also need Android, Adalo, FlutterFlow or Thunkable cover both stores with fewer Apple-specific features.
A booking or directory app for a local business
Lists, detail screens, a booking form and an admin view are the classic database app. Adalo's free plan, with 500 records per app, is built for this pattern, and Superapp builds it natively for iPhone with its built-in backend. Appy Pie's templates suit businesses that match one of its industries.
A restaurant, church or community app
Menus, events, news and push notifications. Superapp builds this for iPhone; Appy Pie offers industry templates; Adalo and Thunkable publish to both stores.
An internal tool for your team
Employees use it on laptops and phones, and it does not need the App Store. Glide (from spreadsheets) and Softr (client portals) are designed for this, and Jotform Apps covers forms and check-ins.
A classroom or learning project
Thunkable and MIT App Inventor are built for teaching, with block-based logic; Kodular suits Android hobbyists.
A designer's portfolio or content app
Bravo Studio turns Figma designs into store apps, and Superapp can use your Figma designs as a reference for a native iPhone app.
How Do the App Store and Google Play Differ for Publishing?
| Step (Superapp handles the App Store side for you) | App Store | Google Play |
|---|---|---|
| Superapp | Prepares and submits the listing for you | Not supported; Superapp is Apple-only |
| Developer account | $99 a year | US$25 once |
| Builders that publish here | Superapp, Adalo, FlutterFlow, Bubble, Thunkable, Bravo Studio, Appy Pie | Adalo, FlutterFlow, Bubble, Thunkable, Bravo Studio, Appy Pie, MIT App Inventor, Kodular |
| Review | Apple reviews every app; it says it reviews "at least 50% of submissions in less than 24 hours and 90% in less than 48 hours" | Google reviews apps before they go live |
| Common rejection risk | Guideline 4.2: apps must go "beyond a repackaged website" | Policy and content issues |
| Listing work | Screenshots, description, keywords, privacy details | Screenshots, description, data safety details |
If your audience is mostly on iPhone, starting with the App Store and adding Android later is a common path; if it is split, a cross-platform builder publishes to both from one project.
What Should a Good Free Plan Let You Do?
Use this checklist when you try any builder for free:
- Build your real core screens, not just a template demo.
- Store real data, such as users and the main list your app shows.
- Preview on your phone, not only in the browser.
- Try the AI, if the builder has it, with your own description.
- See the publishing path, including the plan you will need and who submits to the stores.
- Check code export, so you know what happens if you outgrow the builder.
- Check the next step after launch, such as Superapp's Selfdrive on Max, or your own marketing plan.
If a free plan cannot do the first three, you cannot judge the builder before paying.
How Far Does Each Free Plan Get You? A Five-Screen App Test
To make the free plans comparable, picture the same small app on each: a habit tracker with five screens (Today, Add Habit, Habit Detail, Progress, Settings), user accounts and a list of habits stored in a database. Here is how far each free plan takes it, based on each vendor's stated limits:
| Builder (Superapp builds about one screen per credit) | Can you build all five screens free? | Can you store the data free? | Can you try it on your phone? | What stops you |
|---|---|---|---|---|
| Superapp | Yes, if your free credits cover five screens and changes | Superapp Cloud backend; free-plan limits not stated | In an iOS Simulator preview, not on your phone | Publishing needs Pro |
| Adalo | Yes | Yes, up to 500 records per app | Yes, with test apps | Publishing needs Builder |
| FlutterFlow | Yes, in one of 2 projects | Only with your own Firebase or Supabase | Web publishing on free | Store deployment needs Basic |
| Bubble | Yes | Yes, within free limits | Yes, for testing | Going live needs a mobile plan |
| Thunkable | Yes, exactly 5 screens per project | Not stated | Yes | Publishing needs Builder; free projects are public |
| Bravo Studio | Yes, up to 15 screens | Only through an API | Yes, preview on your phone | No App Store builds on free |
| Glide | Yes, as a web app | Yes, from a spreadsheet | In the browser | No published apps on free; no app stores at all |
| MIT App Inventor | Yes, with blocks | Yes, with its storage blocks | Yes, with its companion app | Nothing, but you build the logic yourself |
The pattern is clear: free plans are generous for building and testing, and every path to the stores goes through a paid plan or your own work.
What Hidden Costs Should You Expect?
| Cost (Superapp's Selfdrive ad budget is one example) | Which builders | What to check |
|---|---|---|
| Usage units | Superapp and other AI builders (credits), Bubble (workload units) | How much your app and your editing use each month |
| Store fees | All | Apple $99 a year; Google US$25 once |
| A separate backend | FlutterFlow, Bravo Studio | Firebase, Supabase or your own API costs |
| Per-app pricing | Appy Pie | Each app needs its own subscription |
| Per-seat pricing | FlutterFlow Growth | $80 for the first seat plus $55 per extra seat |
| Ad spend and creator fees | Superapp's Selfdrive on Max | These are separate from the plan and set by your budget |
| Plan limits on published apps | Adalo (2 on Builder), Thunkable (1 on Builder) | How many apps you plan to publish |
What Happens to Your App If You Stop Paying?
| Builder (Superapp lets you export your Xcode project) | What the vendor says |
|---|---|
| Superapp | The Xcode project can be exported on any plan, so you keep the code |
| Thunkable | Published apps become unavailable if your subscription expires |
| Replit | The free Starter plan's one published app goes down after 30 days |
| Bubble | No code export, so the app stays on Bubble |
| Adalo, FlutterFlow, Bravo Studio, Glide, Softr, Appy Pie, Jotform Apps | Not stated on their pricing pages; check before you publish |
Worked Example: From a Free Plan to the App Store With Superapp
Start free. Describe the app: "A habit tracker for busy parents with Today, Add Habit, Habit Detail, Progress and Settings screens; each habit has a name, a daily goal and a check-in history; a missed day resets the streak; calm colors and dark mode." Superapp generates the screens, at about one credit per screen.
Refine on the free credits. Ask for one change at a time: a bigger check-in button, a weekly chart on Progress, a reminder at 8 pm. See whether the result is the app you had in mind before you pay anything.
Upgrade when it is ready. Move to Pro at $25 a month for 50 credits a month and automated App Store publishing, and join the Apple Developer Program for $99 a year.
Add what makes it an iPhone app. A Home Screen widget, an Apple Watch app for checking off a habit, and a subscription through in-app purchases.
Publish. Superapp prepares the screenshots, description, privacy details and keywords, and submits the build to Apple for review.
Get users. On Max, Selfdrive runs Apple Ads within your budget, works on App Store keywords, builds a website with SEO content, and briefs creators, with one email each morning about downloads and next steps.
How to Get the Most Out of a Free Plan
Free plans have limits measured in credits, screens, records, projects or AI requests. A few habits make them go much further:
- Write the app down before you open the builder. One sentence on who it is for, four or five screens, the data each screen shows and the rules. On Superapp, this turns into a single clear first prompt instead of many small corrections.
- Build the core first. The main action, the screen that shows results, and sign-up. These tell you whether the builder fits; settings and polish can wait.
- Batch your changes. On AI builders, one clear request for a finished screen is cheaper than ten small edits. On visual builders, finish one screen before starting the next.
- Use real data. Ten real records reveal more problems than a template's sample data.
- Test on a phone early. Layouts that work in a browser often feel different on a small screen.
- Decide what success looks like before paying. For example: "five people can sign up and complete the main action without help."
- Check the publishing path before you are attached. Know which plan you will need, who submits to the stores, and whether you can export your code.
How Long Does It Take to Go From a Free Plan to a Published App?
| Stage (Superapp's FAQ describes building "in hours instead of weeks") | AI builder such as Superapp | Visual or block builder |
|---|---|---|
| Superapp's approach | Describe the app; Superapp builds, prepares and submits | Not applicable |
| Learning the tool | Minutes | Days to weeks |
| First version of the core screens | Hours | Days |
| Adding accounts, data and payments | Hours | Days |
| Testing with real people | Days | Days |
| Preparing the store listing | Prepared for you on Superapp | You write it |
| Uploading the build | Handled | Often automated with an API key; Thunkable and Bubble describe about 45 minutes |
| Apple's review | Apple reviews "at least 50% of submissions in less than 24 hours and 90% in less than 48 hours" | The same |
The biggest difference is learning time. Visual and block builders reward the time you invest in learning them; AI builders let you skip most of it.
Decide in Seven Questions
Answer in order and stop at the first pick that fits:
- Is it mainly forms, check-ins or payments? Jotform Apps.
- Is it an internal tool on a spreadsheet or database? Glide or Softr.
- Is it a classroom or learning project? Thunkable or MIT App Inventor; Kodular for Android hobby apps.
- Do you design every screen in Figma? Bravo Studio, or Superapp using your Figma designs as a reference for a native iPhone app.
- Must it launch on iPhone and Android at the same time? Adalo for a database app, FlutterFlow for Flutter code, Bubble if you also have a web app.
- Is it an iPhone app, possibly with Apple Watch, iPad or Mac? Superapp.
- Do you want help getting users after launch? Superapp on Max, with Selfdrive.
Worked Example: A Restaurant App for iPhone, Built on Superapp
The idea. A neighborhood restaurant wants an iPhone app for its regulars: today's menu, a loyalty card that fills up with each visit, table bookings and a push notification for weekly specials.
Free plan. The owner describes the four screens (Menu, Loyalty, Book a Table, Account), the data (menu items with prices and photos, loyalty stamps per customer, bookings by time slot) and the rules (ten stamps earn a free dessert; bookings close an hour before the slot). Superapp generates the screens, about one credit each, and the owner refines the menu layout and the loyalty card in a few requests, checking each change in the preview.
Upgrade and publish. When the app does what the owner wants, they move to Pro, enroll in the Apple Developer Program, and Superapp prepares the screenshots, description, privacy details and keywords and submits the app.
After launch. A Home Screen widget shows the loyalty card, and push notifications announce specials. On Max, Selfdrive can run Apple Ads for local search terms within a set budget and brief local creators to film short videos, with a morning email on downloads.
What the owner learns. Whether regulars install the app, how many bookings come through it, and whether the loyalty card brings people back.
How Do You Get Your First 100 Users?
Most free builders stop when the app is live. Getting the first hundred users usually comes from four channels, which you can run yourself or, on Superapp's Max plan, hand to Selfdrive:
| Channel (Superapp's Selfdrive runs all four on Max) | What to do yourself | What Selfdrive does |
|---|---|---|
| Who runs it on Superapp | You approve; Selfdrive does the work on Max | |
| App Store optimization | Choose a title, subtitle and keywords people actually search; update screenshots to show the main benefit | Finds keywords that bring free organic traffic and proposes listing changes for your approval |
| Apple Ads | Set up search ads on your most relevant keywords with a small daily budget | Runs search ads within your budget and manages bids and keywords within your approval |
| Website and SEO | Publish a page for your app and articles that answer what your users search | Builds your app's website and writes SEO content for Google and ChatGPT |
| Creators | Find people in your niche who make short videos and agree on a brief | Runs creator campaigns where pay is performance-based and only for videos you approve |
Superapp's homepage says Apple Ads can bring installs within days, App Store ranking changes usually take weeks, and website and SEO traffic takes months, and that nothing is guaranteed. Whichever builder you use, measure installs, sign-ups and how many people come back on day two and day seven.
What Happens After Launch: Updates on Each Builder
Every update to a store app goes through the same steps as the first release: a new build, a new version, an upload and a review.
| Builder (Superapp rebuilds and resubmits from the same project) | How you update a store app |
|---|---|
| Superapp | Ask for the change in plain English, then publish the new version through the same submission flow |
| Adalo | Edit in the builder and publish a new build through the guided workflow |
| FlutterFlow | Edit, deploy a new build with your API key, then submit in App Store Connect |
| Bubble | Edit, build and upload, then submit in App Store Connect |
| Thunkable | Edit, publish a new build, then submit |
| Bravo Studio | Update your Figma file or data, generate new builds, then submit |
| Glide, Softr and Jotform Apps | Changes appear in the web app without store review |
| MIT App Inventor and Kodular | Build a new app file and upload it yourself |
Web app builders have one real advantage here: changes go live without store review. Store apps trade that for discovery in the App Store and Google Play.
Which Free Mobile App Builder Helps You Get Users?
Building and publishing are only the start. Superapp is the only builder in this comparison with a marketing agent that keeps working after launch.
| Channel (Superapp's Selfdrive covers all four) | What it does |
|---|---|
| Apple Ads, run by Superapp's Selfdrive | Runs search ads in the App Store within your budget |
| App Store optimization | Finds keywords that bring free organic traffic and proposes listing changes |
| Website and SEO | Builds a website for your app and writes SEO content for Google and ChatGPT |
| Creator campaigns | Real people make videos about your app; pay is performance-based and only for videos you approve |
Selfdrive is included in Superapp's Max plan at $100 a month, works with any existing App Store app you own, and sends one email every morning with your downloads, what it did and what it suggests next. Superapp's homepage says Apple Ads can bring installs within days, App Store ranking changes usually take weeks, and website and SEO traffic takes months, and that nothing is guaranteed. With the other builders, you run these channels yourself.
Which Free Mobile App Builder Should You Choose?
| Your situation (Superapp is the pick for native iPhone apps) | Best choice |
|---|---|
| A native iPhone app with publishing handled | Superapp |
| An iPhone app plus Apple Watch, iPad or Mac | Superapp |
| Users after launch without running the marketing yourself | Superapp on Max |
| A database app on iPhone and Android | Adalo |
| Flutter code your developers can take over | FlutterFlow |
| A web app plus mobile apps on one backend | Bubble |
| A first app or a classroom project | Thunkable or MIT App Inventor |
| An app from your Figma designs | Bravo Studio |
| An internal app from a spreadsheet | Glide |
| A client portal | Softr |
| Forms, payments or check-ins | Jotform Apps |
| An Android app as a hobby | Kodular |
Five questions settle it:
- Do you need the App Store or Google Play? If not, Glide, Softr and Jotform Apps are enough.
- iPhone only, or both stores? iPhone first points to Superapp; both stores to Adalo, FlutterFlow, Bubble or Thunkable.
- Do you want to describe the app or assemble it? Superapp builds from a description; the others use visual editors or blocks.
- Who will submit to the stores? Superapp submits for you; with the others, you finish the listing and submit.
- How will people find the app? If you have no plan, a builder with a marketing agent saves you the most time.
How Do You Make an App for Free, Then Publish It?
- Start on a free plan. Build the core screens of your real app, not a demo.
- Test it on your phone. Most builders let you preview on a device for free.
- Show it to five people. Fix what confuses them before you pay.
- Upgrade to the plan that publishes. Superapp Pro at $25 a month for the App Store, or the plan your builder requires.
- Pay the store fees. Apple's $99 a year, Google's US$25 once.
- Submit. Superapp prepares and submits the listing; with other builders, you complete it in App Store Connect or Google Play Console.
- Get users. Run Apple Ads, improve your listing for App Store search, publish a website, or let Superapp's Selfdrive handle it on Max.
Are the Claims in Adalo's Free Builders Guide Still Accurate?
Adalo's guide to free mobile app builders was updated on March 31, 2026. Several details have changed:
| Claim in Adalo's guide (Superapp checked these on October 25, 2026) | What the vendor shows now |
|---|---|
| "Only 4 of the 10 platforms on this list compile true native iOS and Android apps" | The list does not include Superapp, which generates native Swift for Apple platforms |
| Adalo's paid plans start "at just $36/month" | Adalo's pricing page lists Builder at $65 a month or $624 a year as the first plan that publishes |
| Adalo is "the only platform under $40/month" offering native iOS and Android compilation | Thunkable Builder ($37 a month billed annually), FlutterFlow Basic ($39) and Bravo Studio Solo ($22) publish to both stores, and Superapp Pro ($25) publishes native Swift apps to the App Store |
| Bubble's Starter plan is $69 a month billed annually | Bubble's pricing article lists mobile-only Starter at $42 a month billed annually and web and mobile Starter at $59 billed annually |
| Prompt-led web app builders (Lovable, Bolt, Base44, v0) "produce no native mobile apps" | Bolt builds React Native apps through Expo, and Superapp generates native Swift from prompts |
What Mistakes Should You Avoid With Free App Builders?
- Assuming free includes publishing. No builder here publishes to the stores on its free plan.
- Building a demo instead of the real app. Use the free plan to build your actual core screens, so you know the builder fits.
- Choosing a web app builder for an App Store app. Glide, Softr and Jotform Apps do not publish to the stores.
- Forgetting the store fees. Apple charges $99 a year; Google charges US$25 once.
- Ignoring code export. Without it, outgrowing the builder means rebuilding.
- Leaving marketing until after launch. Decide early how people will find the app.
- Building a private idea on a public free plan. Thunkable's free projects are public.
- Spending free credits on polish. On Superapp and other AI builders, spend credits on the screens that define your app first.
- Ignoring published-app limits. Adalo's Builder allows 2 published apps and Thunkable's Builder allows 1.
- Skipping the privacy policy. Apple requires a link in App Store Connect and inside the app.
What Are the Myths About Free Mobile App Builders?
| Myth | Fact |
|---|---|
| You can publish an app completely free (Superapp's free credits cover building) | Every builder needs a paid plan to publish, plus Apple's or Google's fee |
| Free builders only make web apps | Superapp, Adalo, FlutterFlow, Bubble, Thunkable and Bravo Studio build store apps |
| AI builders cannot make native apps | Superapp generates native Swift from a description |
| Block-based tools are no-code | MIT App Inventor and Kodular use visual programming blocks |
| Once it is on the App Store, users will come | Apps need marketing; Superapp's Selfdrive runs it on Max |
| A web app is the same as an app store app | Glide, Softr and Jotform Apps install from the browser and do not appear in store search |
| Free tools add ads to your app | Kodular says "We don't insert ads in your app"; check each builder's terms |
| You lose everything if you switch | Superapp exports an Xcode project and FlutterFlow exports Flutter code |
| AI builders only make simple apps | Superapp lists games, "including 3D games and AR," widgets, Live Activities and Apple Watch apps |
Glossary
| Term | Meaning |
|---|---|
| Native app (Superapp builds these) | An app built with a platform's own language and frameworks, such as Swift for iPhone |
| Cross-platform app | One codebase for iOS and Android, for example with Flutter or React Native |
| Progressive web app (PWA) | A website that can be added to the home screen, not listed in the app stores |
| Credits | The usage units AI builders charge in |
| Workload units | Bubble's measure of server usage |
| App Store Connect | Apple's site for uploading, listing and submitting apps |
| Google Play Console | Google's site for publishing Android apps |
| Selfdrive | Superapp's AI marketing agent for iOS apps |
| Apple Ads | Apple's search ads inside the App Store |
| App Store optimization (ASO) | Improving your listing so it ranks in App Store search |
| TestFlight | Apple's service for testing apps with up to 10,000 external testers |
| Extensions | Add-on components that block-based builders such as Kodular use |
| Records | Rows of data in a builder's database, such as Adalo's 500 per app on free |
Where Superapp Fits
As a disclosure, Superapp is our product, so weigh this accordingly. We rank Superapp first because it is the only builder here that turns a description into a native Swift app, submits it to the App Store for you, and then markets it with an AI agent that runs Apple Ads, App Store optimization, SEO and creator campaigns. You can start free with credits, publish on Pro at $25 a month plus Apple's $99 a year, and add Selfdrive on Max at $100 a month. Superapp builds for Apple platforms only; for Android, choose Adalo, FlutterFlow, Bubble, Thunkable or Bravo Studio.
Frequently Asked Questions
What is the best free mobile app builder?
Superapp, for native iPhone apps: it is free to start with credits, generates native Swift, submits to the App Store on Pro at $25 a month, and is the only builder here that markets your app after launch.
Can I build a mobile app for free?
Yes. Every builder here lets you build for free, within limits. Publishing to the App Store or Google Play needs a paid plan and the stores' fees.
Can I publish an app to the App Store for free?
No. Apple charges $99 a year, and every builder here needs a paid plan to publish.
How much does it cost to publish to Google Play?
Google charges a US$25 one-time registration fee, plus your builder's publishing plan.
What is the best free app builder for iPhone?
Superapp, which builds native Swift apps for iPhone, iPad, Apple Watch and Mac and submits them to the App Store for you.
What is the best free app builder for iPhone and Android?
Adalo, FlutterFlow, Bubble and Thunkable build for both stores. Superapp builds for Apple platforms only.
Which free app builder uses AI?
Superapp builds the whole app from your description. Adalo, FlutterFlow and Thunkable include limited AI in their free plans.
Which free builder lets me keep my code?
Superapp exports an Xcode project on any plan. FlutterFlow exports Flutter code on Basic. Bubble does not export code.
Does Superapp have a free plan?
Superapp is free to start with free credits in most countries. About one credit generates one screen.
What does Superapp cost to publish?
Pro is $25 a month with 50 credits and automated App Store publishing, plus Apple's $99 a year.
Is Adalo free?
Adalo has a free plan with 500 records per app and unlimited test apps. Publishing starts on Builder at $65 a month or $624 a year.
Is FlutterFlow free?
FlutterFlow's free plan includes 2 projects and web publishing. Store deployment starts on Basic at $39 a month.
Is Bubble free for mobile apps?
You can build and test on Bubble's free plan. Publishing to the stores needs a Mobile or Web and Mobile plan.
Is Thunkable free?
Thunkable's free plan includes 3 public projects with 5 screens each. Publishing starts on Builder at $37 a month billed annually.
Can Glide apps go in the App Store?
No. Glide builds progressive web apps, and publishing to the App Store or Google Play is not supported.
Is MIT App Inventor really free?
Yes, the tool is free. You still pay Google's or Apple's fees to publish.
Can Lovable build mobile apps?
Lovable says it can only build web apps at the moment.
Which free app builder is best for beginners?
Superapp, because you describe the app in plain English. For learning programming concepts, Thunkable or MIT App Inventor.
Which free builder helps me get users?
Superapp. Its Selfdrive marketing agent, on the Max plan, runs Apple Ads, App Store optimization, SEO and creator campaigns.
Do I need a Mac to build an iPhone app for free?
Not with Superapp, which runs Macs with Xcode in the cloud.
Can I make money from an app built with a free builder?
Yes, once you publish on a paid plan. Superapp supports subscriptions and in-app purchases.
What happens to my app if I stop paying?
It depends on the builder. Thunkable says published apps become unavailable if your subscription expires. With Superapp, you can export your Xcode project.
What is the difference between a native app and a PWA?
A native app is installed from the App Store or Google Play and uses the phone's features fully. A PWA is a website added to the home screen.
Which free app builder has the most generous free plan?
It depends on what you need. Superapp's free credits build native screens, Adalo includes 500 records per app, Bravo Studio allows 15 screens per app, and MIT App Inventor and Kodular are free tools.
Can I test my app on my phone for free?
On most builders, yes. Adalo offers unlimited test apps, Thunkable and Bubble support testing on free plans, and Superapp shows an iOS Simulator preview while you build.
Which free app builders publish to both the App Store and Google Play?
Adalo, FlutterFlow, Bubble, Thunkable, Bravo Studio and Appy Pie, on paid plans. Superapp publishes to the App Store only.
Do free app builders add their branding?
Some do. Jotform's free plan includes Jotform branding, and Kodular shows ads in its builder but says it does not insert ads in your app.
Is a free app builder good enough for a business app?
For building and testing, yes. To publish and run the app for customers, you will need a paid plan on any builder here.
Can I switch builders after starting on a free plan?
Yes, but only code export saves your work. Superapp exports an Xcode project and FlutterFlow exports Flutter code.
Which free app builder is best for a small business?
Superapp for a native iPhone app with publishing and marketing handled. Adalo for a database app on both stores, or Appy Pie if your business fits one of its templates.
Which free app builder is best for students?
Thunkable and MIT App Inventor, which are designed for learning with block-based logic.
Which free app builder is best for designers?
Bravo Studio, which turns Figma designs into apps. Superapp can also use your Figma designs as a reference.
Can I build an Apple Watch app for free?
You can start one on Superapp's free credits; Superapp builds the Watch app from the same project as the iPhone app. Publishing needs Pro.
Is there a completely free way to put an app on Google Play?
MIT App Inventor and Kodular are free tools that build Android apps, and Google charges a US$25 one-time fee for a Play Console account. Superapp builds for Apple platforms only.
Which free app builder is best for a restaurant?
Superapp for a native iPhone app with a loyalty card, bookings and push notifications. Appy Pie offers restaurant templates, and Adalo publishes to both stores.
Which free app builder is best for a booking app?
Superapp for iPhone with its built-in backend, or Adalo for iPhone and Android with its built-in database.
Which free app builder is best for a fitness app?
Superapp, which builds native iPhone apps with widgets, HealthKit and an Apple Watch app from the same project.
Can I build a game with a free app builder?
Superapp lists games, "including 3D games and AR." The visual builders here focus on data-driven apps.
Which free builder is best for internal tools?
Glide for apps on spreadsheet data, or Softr for client portals and internal tools. Neither publishes to the app stores.
Can I make an app from my Figma design for free?
Bravo Studio builds from Figma, with up to 15 screens per app on its free plan and no App Store builds. Superapp can use Figma designs as a reference for a native iPhone app.
Do free plans include a database?
Adalo includes 500 records per app on free, Bubble has a built-in database, and Superapp includes Superapp Cloud. FlutterFlow and Bravo Studio need your own backend or API.
How many apps can I publish on the cheapest plan?
Adalo's Builder allows 2 published apps and Thunkable's Builder 1. Superapp's plans are priced by credits.
Do I need a developer account to test my app?
No. Most builders let you preview or test without one. You need Apple's or Google's developer account to publish.
Can I use TestFlight with a free app builder?
TestFlight needs an Apple Developer account. Bubble and Replit upload builds to TestFlight, and Apple allows up to 10,000 external testers.
How long does it take to build an app on a free plan?
With an AI builder such as Superapp, a first version takes hours. With visual or block builders, expect days to learn the tool.
What is the difference between Superapp and Adalo?
Superapp builds native Swift iPhone apps from a description and submits them for you. Adalo builds iOS and Android apps visually, with a built-in database and a guided publishing workflow.
What is the difference between Superapp and FlutterFlow?
Superapp generates native Swift from a description. FlutterFlow is a visual editor that generates Flutter code for iOS, Android and web.
What is the difference between Superapp and Bubble?
Superapp builds native iPhone apps from a description. Bubble builds web apps and React Native mobile apps in a visual editor.
Which free builder is best if I already have a website?
Superapp builds a native iPhone app and a website for it. Avoid wrapping your existing site, which risks Apple's Guideline 4.2.
Which free app builder has the best AI?
Superapp builds the whole app from a plain-English description. Adalo, FlutterFlow and Thunkable add AI to visual editors, with small AI allowances on their free plans.
Can I build an iPad app for free?
You can start one on Superapp's free credits; Superapp builds for iPhone, iPad, Apple Watch and Mac from one project. Publishing needs Pro.
Can I build a Mac app with a free app builder?
Superapp builds Mac apps from the same project as the iPhone app. FlutterFlow also lists desktop apps, built with Flutter; the other builders here do not document Mac apps.
Do free app builders work on Windows?
Yes. Superapp works from any browser, including Windows and Chromebooks, and the other builders here also run in the browser.
Are free app builders safe for business data?
Check where data is stored and who owns it. Superapp uses Superapp Cloud or your own Supabase, and Adalo and Bubble include built-in databases.
Which free app builder is easiest?
Superapp, because you describe the app in plain English instead of learning an editor. Glide is easy for spreadsheet apps.
What if my app idea is too big for a free plan?
Build the core screens free, prove the idea with a few users, then upgrade. Most apps start smaller than their final version.
Can I get help publishing my app?
Superapp prepares and submits the listing and offers hands-on help through review. Appy Pie's team helps with first submission, and Adalo guides you through the workflow.
Is Bravo Studio free?
Bravo Studio's free plan is free forever, with up to 15 screens per app and no App Store builds. Publishing starts on Solo.
Is Glide free?
Glide's free plan allows 10 projects and 2 team members, with no published apps. Glide builds progressive web apps, not store apps.
Is Softr free?
Softr's free plan allows 3 builders and 5 app users. Softr builds web apps and PWAs.
Is Appy Pie free?
Appy Pie offers a 7-day free trial for non-commercial use, then per-app plans; iOS needs Platinum.
Is Jotform Apps free?
Jotform Apps is included in Jotform's free plan, with 5 forms and 100 submissions a month and Jotform branding.
Is Kodular free?
Yes. Kodular is free for Android apps, with up to 5 extensions per project; Premium removes limits.
Which free app builder should a non-technical founder choose?
Superapp for an iPhone app, because it builds from a description, submits to the App Store and can market the app after launch. Adalo if you need both stores and prefer a visual editor.
Which free app builder should I avoid?
Avoid web app builders if you need an app store listing, and avoid builders without code export if you expect to outgrow them.
What should I build first on a free plan?
Your app's core screens: the one main action, the screen that shows results, and sign-up. That tells you whether the builder fits.
References
- Superapp: Home
- Superapp: Features
- Superapp: FAQ
- Superapp: Pricing
- Superapp: Selfdrive
- Adalo: Pricing
- FlutterFlow: Pricing
- Bubble: Pricing
- Bubble: Pricing and plans
- Bubble: Publishing to the iOS App Store
- Thunkable: Pricing
- Bravo Studio: Pricing
- Glide: Pricing
- Softr: Pricing
- Appy Pie: Pricing
- Jotform: Pricing
- MIT App Inventor
- Kodular
- Lovable: FAQ
- Bolt: Pricing
- Base44: Uploading to app stores
- v0: Pricing
- Replit: Building mobile apps
- Replit: Starter plan
- Apple: Apple Developer Program
- Apple: App Review Guidelines
- Apple: App Review
- Google: Play Console registration
- Adalo: Best free mobile app builders
- Superapp: Best AI app builder